Not the same skill as an FPS game requires, which is inturn not the same skill as an RTS requires.
On MMOs, having critical strike %, change to hit %, dodges, misses, parrys, etc all calculated by the server, sure, blunts the personal skill you can bring to the table if you're opponent gets a lucky streak, but then all that means is it that the skill required is dictated by something else.
Higher skilled players will always consistently do better than lower skilled players, no matter how easy the game is made.