Does anyone choose the EVIL options?

Soldato
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Finished Fallout 3 and Dragon Age: Origins recently and the dialogue choices got me wondering if anyone actually plays their characters as evil. If so, are they as successful as playing them good or neutral or do you miss out on a lot?

I'm considering restarting DA:O and playing through as a bad, bad girl, but I dunno...
 
Finished Fallout 3 and Dragon Age: Origins recently and the dialogue choices got me wondering if anyone actually plays their characters as evil. If so, are they as successful as playing them good or neutral or do you miss out on a lot?

I'm considering restarting DA:O and playing through as a bad, bad girl, but I dunno...

It's something i usually save for a second run-through once the next 2 new vegas dlc's are out and completed i will start again taking the wild wasteland perk and try to be as evil as possible. It's good to see the aspects of both good and evil when playing.
 
I tend to play to get what I want, If I can kill someone to get what I want quicker I will do it, Whatever gets me the greater reward I will do

It usually ends up with my character being evil but I spend all my life trying to be a decent person so I may as well have some fun in the virtual world
 
I generally always pick the good options, I get the feeling its what the makers intended and more time has been spent on ensuring good players get a better experience.

I see playing evil as being like a expansion pack to the game, its probably not as well made as the original game.
 
1st play = Goody (or "my" choices)
2nd play = Hitler play through.

I'm the same.

In response to the OP, no I don't feel you miss out on a lot. Assuming the game is well balanced there is usually an evil equivalent to any "good" story branches.

However, in some games you can have your cake and eat it. When trying to make all your squadmates loyal in mass effect 2, you can do all the morally ambiguous characters first, then play some side quests to improve your paragon score, then go back and get the goodies on side too. Best of both worlds.
 
Not yet..... though am thinking about it.

I only really play things through once, and end up trying to be a hero....

I do have a real temptation to re-do fallout 3 especially and being a real pr1ck.
 
Finished Fallout 3 and Dragon Age: Origins recently and the dialogue choices got me wondering if anyone actually plays their characters as evil. If so, are they as successful as playing them good or neutral or do you miss out on a lot?

I'm considering restarting DA:O and playing through as a bad, bad girl, but I dunno...

Used to play nwn online, there were a lot of people who would have always chosen the bad guy. But that was back when people knew how to make/play rpg's.
 
Pol Pot play through from the start.........

all the NPC's deserve to be murdered so I willingly oblige.

In DA:O near the beginning where you have to convince the smithy to help repiar the militia armour i tell him to do one if he thinks I am rescuing his whore of a daughter, so I just run him through with my sword and ransack the gaf... bearded wino junkie got what he deserved.
 
I normally play good, simply because the evil options never seem like something my character could justify to themselves - they're almost always puppy-kickingly petty.

Mass Effect's Rengade options are different in that regard - Renegade Shepard isn't a bad person, they're just aware of the bigger picture and not prepared to put up with the sort of garbage that people without a galaxy to save might be.
 
That really depends on the game.

Standing on top of Tenpenny Tower and watching as Megaton becomes a hole in the ground below a mushroom cloud is absolutely awesome...

...but then later on when 'Dad' asks you about it and is really disappointed in you it always makes me feel bad about it ><
 
That really depends on the game.

Standing on top of Tenpenny Tower and watching as Megaton becomes a hole in the ground below a mushroom cloud is absolutely awesome...

...but then later on when 'Dad' asks you about it and is really disappointed in you it always makes me feel bad about it ><

there should be the option to falcon punch your dad when he is disappointed. Megaton was a cesspool of irradiated mutants they all deserved to eat the mushroom, especially the bell end sheriff bloke with the cowboy hat and the stinking whore in moriaties bar.

Evil play in games is always more fun.
 
I even felt bad when killing those guys in FO3 when the got gassed inside the shelter and went mad, and so attack you. I wish there had been an option to save them.

But I digress. Normally play good(ish), but not saint like. If I can take something without it being considered theft I will likely do it. I don't like killing NPC's as sometimes they can give you things that can't be gained by looting their corpses, or give you quests you wouldn't have otherwise gained.
 
I tend to go for the more lawful / neutral options. Somewhat similar to when I used to play table top rpg's, choosing alignment etc.
 
Normally just make decisions as I go depending on situation and what I get out of it. Which normally means I make good decisions rather than evil ones. Maybe cos I'm a nice guy :)

Will force myself to be evil on second playthroughs to get more out of a game. And because it can be fun to be evil sometimes.
 
there should be the option to falcon punch your dad when he is disappointed. Megaton was a cesspool of irradiated mutants they all deserved to eat the mushroom, especially the bell end sheriff bloke with the cowboy hat and the stinking whore in moriaties bar.

Evil play in games is always more fun.

I didn't feel sorry for the people who lived there (except Moira but she survives and seems happy about becoming a ghoul :p), but Dad always makes me feel bad about it ><

I even felt bad when killing those guys in FO3 when the got gassed inside the shelter and went mad, and so attack you. I wish there had been an option to save them.

Gary loves you!
 
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