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does crysis support physx cards?

Soldato
Joined
30 Aug 2006
Posts
2,682
with all the problems with the amount of work going on with the cyrsis engine does it support physx cards? if not why not thanks? infact does any games make use of them yet , a few games i have noticed installs the drivers for it wether you have one or not?
 
The following games feature PhysX hardware support on the PC platform [6]

Auto Assault
Bet On Soldier: Blackout Saigon
Bet On Soldier: Blood Of Sahara
CellFactor: Revolution (free single-level tech demo game)
City Of Villains
Dark Physics (tech demo)
Fallen Earth (due for release 2008)
Infernal
Stokes Rider: Alaska Alien
Switchball
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warmonger Operation: Downtown Destruction

Many more titles also use the PhysX API, but not all include support for PhysX hardware
 
No it doesn't. Crytek made a point of saying how hard physX cards were to code for and how they can do better on CPUs.
 
The following games feature PhysX hardware support on the PC platform [6]

Auto Assault
Bet On Soldier: Blackout Saigon
Bet On Soldier: Blood Of Sahara
CellFactor: Revolution (free single-level tech demo game)
City Of Villains
Dark Physics (tech demo)
Fallen Earth (due for release 2008)
Infernal
Stokes Rider: Alaska Alien
Switchball
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3
Warmonger Operation: Downtown Destruction

Many more titles also use the PhysX API, but not all include support for PhysX hardware

What about Medal of Honor Airborne. Insists on installing the Ageia drivers so presumed it used the hardware?
 
sems wierd if the cpu can do it better than physx why does a quad core not help out crysis ? also if a game does support the card is it much better?
 
Why would a game require the drivers but not support the hardware??:confused:

good question. I did some digging and found this -

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There's been a big deal made about UT3 Engine using Physx, so perhaps unsurprisingly, when you install Unreal Tournament 3 it also installs a PhysX engine.
I have been experiencing occasional temporary in-game lock-ups (~5-10 secs) in UT3 (only). It usually happens several times during a game which is very frustating, especially if one happens right at a critical moment.
I checked the Physx website to see if the Physx library had a later version in case that might be the cause of the lockups. Sure enough there is a later version available than the one that UT3 installs, so I uninstalled the old one and downloaded but didn't install the new one.

I rebooted then ran UT3 and guess what, UT3 still plays just fine without Physx being installed at all.

This shouldn't be possible as its the physx engine that is meant to be doing the physics calcs (even if you don't have a physx card, it still is meant to be doing it, but in software so using the CPU) but I've uninstalled it and everything still works. Whats going on?

I'm guessing Ageia convinced Epic to include physx installer in UT3 just so they can claim UT3 uses it, even though it actually doesn't really benefit from it.

I fact I don't seem to get as many lockups since uninstalling physx so UT3 seems to work better without it. I'm a great believer in keeping my PC free of as much redundant resource-hogging sh[t as possible. It does seem that is exactly what the physx driver is, just redundant sh[t, at least if you're not one of those handful of people who actually bought a physx card.
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Hey Niz,

Like most games using Ageia PhysX cards, the game will run without it and therefore it is not a requirement to hold these cards. The install or drivers is there in case you own one of these and is used as a patch-driver most of the time.

However, with PhysX-brand games, PhysX card owners will benefits from greater physics/processing with the engines put in place in the game. GRAW uses a similar strategy where PhysX card owners will see more particles during explosions, etc.

You'll most likely see a hunge difference in particles flying everywhere if you use it with the Ageia Map Packs in this case.
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I have also noticed that games work fine when you uninstall the physX drivers, therefore they are only needed if you have a physX card. Otherwise the game will work fine off CPU it seems
 
sems wierd if the cpu can do it better than physx why does a quad core not help out crysis ? also if a game does support the card is it much better?

Seems a quad core isn't needed to handle the physics in Crysis. It's so graphically intensive that the game is very gpu limited.

Having said that, I gained nearly 10fps by upgrading my cpu but I think the old X2 3800 was a bottle neck for my 8800GTS card.
 
“Crytek made a point of saying how hard physX cards were to code for and how they can do better on CPUs.”
That’s not what I read. They said not enough people own PPU’s for them to justify the time to code it. Can you give a link to where they said its hard to code for?

Crysis shows the CPU cannot do better then the PPU. Just look how poor it performs with lots of physics going off at once.




“As already said, no Crysis does not use it. It doesn't need it either.“
It sure could do with it going by the amount of physics video's are out there running at a slide show. They had to keep the physics at a low level by default due to the CPU not being able to handle lot of physics.





“Seems a quad core isn't needed to handle the physics in Crysis.”
Turn the physics to very high and watch the nuke and physics put a quad core down to less then 1 fps.





“I rebooted then ran UT3 and guess what, UT3 still plays just fine without Physx being installed at all.”
Impossible your still using Physx. Your just not using the newest files and instead are relaying on the ones in the UT3 folder. You could try the newest drivers on the website which might give a FPS boost.





“Why would a game require the drivers but not support the hardware?? “
It’s a software API like Havok. It use’s either the hardware of if you don’t have hardware the CPU instead.
 
"Crysis shows the CPU cannot do better then the PPU. Just look how poor it performs with lots of physics going off at once."

What a load of Tosh, seriously potsey, back up some of your claims yourself.


“As already said, no Crysis does not use it. It doesn't need it either.“
"It sure could do with it going by the amount of physics video's are out there running at a slide show. They had to keep the physics at a low level by default due to the CPU not being able to handle lot of physics."

The reason the videos like the 1000 barrels explosion one run at a slide show, isn't due to the physics being badly done..As people have already said, the game is very graphics heavy. Physics plus graphics, make more graphics work for the GPU to calculate.

I haven't seen one PhysX video, that shows objects, with a high level of graphical detail on them, doing big physics effects.

All of the thing's I see, are done with stupid block colours. There was that one game that you kept linking to, that was free...And quite frankly it was poor anyway.

Face it, developers just don't want to know about it...I've said it before, and I'll say it again...If PhysX can be implemented just like Havok is, and still do the thing's it 'claims' it can do with the PhysX card, then yeah it will be damn good. But no one wants to buy extra hardware, especially a PhysX/Physics card, when they just don't do themselves any justice.

Oooh quotage, we can all do it sadly. :)
 
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That's actually well mannered compaired to some people on these forums :)

All i've said is Physx needs to be implemented in other ways, rather than via a physical card.

Back on topic, currently Crysis doesn't support Physx, unless of course they wish to add a patch to implement support for the cards...But I can't see them doing that.

And J.D, I have edited some of my post so it is less insulting towards Pottsey, as some of the words where a bit on the harsh side.
 
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“I rebooted then ran UT3 and guess what, UT3 still plays just fine without Physx being installed at all.”
Impossible your still using Physx. Your just not using the newest files and instead are relaying on the ones in the UT3 folder. You could try the newest drivers on the website which might give a FPS boost.


It still plays absolutely fine with it COMPLETELY uninstalled, ie no more physx files, uninstalled and then manually deleted the files.
 
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