Does cs:s support PhysX?

My understanding of the current situation is as follows regarding physics

Havok - Intel will continue with Havok as an API, optimising the API to work with multicore CPU's
HavokFX - Havok for GPU's - Intel killed off.

Physx - Nvidia killing off the Dedicated PPU add on card. Will implement the API in Cuda on the 8800 series cards allowing Physx to be accelerated on 8800 series cards.

Summary: Two competing Physics API, one owned by a CPU company favouring MultiCore CPU's and the other owned by a GPU company favouring GPU implementation. What a shocker.:rolleyes:

So buy an Intel Multi Core CPU with Nvidia Graphics card and you are covered for both. Sell AMD Shares:D
 
Havok - Intel will continue with Havok as an API, optimising the API to work with multicore CPU's

I've not heard anything that verifies this. Even so, the fact that Intel are due to become a major competitor in the graphics arena to Nvidia is obviously worrying for them - Intel CPUs are so dominent that a physics solution owned by Intel could equal trouble.

That said, i've already gone your suggested route - c2d and 8800gts640 for some time now.
 
The two companies pushing their particular product *do* give a "****" - think you misunderstand what I mean when I say "format war"...

It's not a war on a forum but a 'war' between two companies trying to push competing products. It means that when one format/product prevails, the other one is usually dropped by the wayside, leaving the customers that bought that product out in the cold.
 
no i dont fancy potcey or what ever his nick name is i was just thinking it will make my rag dolls look better :D but if its not no point then
 
“yep i remember. physx only works with a few games and there really isnt much use for it in those“
Physx is used in 100’s of games and there is very much a use and need for it.




” Not really. All we're going to end up in is a format war akin to dvd/blu-ray.”
I don’t think so. Physics engines are like sound, game or graphics engines there are lots out there and room in the market for more then one.

Intel is only competing in software physics engines.
Nvidia is competing in both software and hardware physic engines.
 
It's not a war on a forum but a 'war' between two companies trying to push competing products. It means that when one format/product prevails, the other one is usually dropped by the wayside, leaving the customers that bought that product out in the cold.

This is different in that your Intel Multicore CPU or Nvidia GPU won't be wasted. It's not like your Graphics Card or CPU won't be useful still. Nvidia aren't going to go bust if Havok wins, similarly Intel won't go bust if Physx wins

The BluRay/HDDVD was different in that now the best thing that you can do with the HDDVD is use as an upscaling DVD player.

I also think that people need to remember that physx was the API, and that the part that was contested was the actual hardware PPU. The API is still alive and well, is licensed to the 360 and PS3.
 
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