I'm talking about building games that are not bottlenecked by the graphics card and more so the CPU.
Games like planet coaster which the cpu has to calculate all of the guests which drags the framerate down.
Does faster ram make a difference with this when the cpu is struggling and frames are around 30fps or is it all just directly bottlenecked by the cpu?
I realise that faster ram can increase frames at the higher numbers so I would imagine it would be the same at the lower frame rates.
Also for example, if your faster ram increases your frames by 10% will that 10% calculate to the lower frames? eg. 10% of 144 is 14.4 = 14 more frames and 10% of 30 = 3 frames, if that is the case I probably won't bother overclocking my ram.
I have been thinking about this for a while so thought I'd ask some people who could shed some light for me. I think I am right but would like to clarify just incase.
Games like planet coaster which the cpu has to calculate all of the guests which drags the framerate down.
Does faster ram make a difference with this when the cpu is struggling and frames are around 30fps or is it all just directly bottlenecked by the cpu?
I realise that faster ram can increase frames at the higher numbers so I would imagine it would be the same at the lower frame rates.
Also for example, if your faster ram increases your frames by 10% will that 10% calculate to the lower frames? eg. 10% of 144 is 14.4 = 14 more frames and 10% of 30 = 3 frames, if that is the case I probably won't bother overclocking my ram.
I have been thinking about this for a while so thought I'd ask some people who could shed some light for me. I think I am right but would like to clarify just incase.
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