Does your ping matter?

Soldato
Joined
3 Jan 2009
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8,037
Whilst playing BC2 tonight I noticed that in some games my experience would be fine despite having a ping of almost 200 whilst in other games my ping was closer to 100 and it's practically unplayable due to lag.

I assumed the lag was being caused by other players with high pings but I don't remember seeing any especially high ones.
 
The ping in BC2 is calculated differently from other games. It will always appear higher than what you are used to.

I didn't know that. I was wondering why mine rarely drops below 100. How exactly do they calculate it then? I thought that ping was defined as the time in ms it takes for a packet to reach the server and then return to the sender.
 
Could be due to packetloss, does the game allow you to see that?
For example 100ms with 30% pl may feel worse than 200ms 0% pl.
 
Whilst playing BC2 tonight I noticed that in some games my experience would be fine despite having a ping of almost 200 whilst in other games my ping was closer to 100 and it's practically unplayable due to lag.

It's most likely due to huge variations in the quality of BC2 servers. You have to shop around to find the ones that aren't crap then stick with them. German ones especially tend to be terrible. I don't really know anything about gameservers but I would guess that they BC2 requires an especially high amount of processing power that the server providers don't allocate.
 
I'm trying to find the post on the EA forums that I think Michael Kalms (EA dude) posted explaining the pings in BC2.

It was something to do with total packet distance or something, not just the distance from you to the server. Can't remember exactly his explanation but pretty much it's double what you'd normally expect, but if you think of it as `normal` ping, then just half it.

If it was so bad nobody would hit anything so don't worry.
 
Generally id like ping to be under 50 but wot is 50-60 and used to be ok ish when on US servers so ping was 140. But for twitchy games like mohaa lower the better like 40 or less.
 
I'm pinging 125 to iRacings US servers and it's almost perfect. On most other games I'm somewhere around 30 - 50, but it's more to do with Packet Loss than just raw ping.
 
To my understanding:

Ping on normal servers is contact and response time.

On BF its latency which is the time it takes for the server to receive and reply with the packets of data you require plus the time for your computer to load the data into the game.

To get a good latency you need a good server, good internet and a good pc.

Normally to show a good ping you just need good internet.
 
To my understanding:

Ping on normal servers is contact and response time.

On BF its latency which is the time it takes for the server to receive and reply with the packets of data you require plus the time for your computer to load the data into the game.

To get a good latency you need a good server, good internet and a good pc.

Normally to show a good ping you just need good internet.

Thank you, that's very helpful.

My internet connection's good (min at peak times 3mb/s, max 10mb/s) as is my PC, must be a server issue then.
 
for older twitch type games ping is very important to the newer fps games its not as bad as people make out. most of time its a excuse :p

for eg on servers in cod 1 uo i used to ping 20-30 and i could tell the difference every ten you went up


in cod 4 upto a hundredish and things still fine


bfbc2 i ping 15-20 to a server and on server its about 80 actually 80 :p

bfbc2 is so buggy in every way i wouldn't worry about ping too much.
 
The chap who said BFBC2 shows latency is correct. Not sure why they did it but it's round trip time + calc time on the server. It's pretty much ping*2+X ms where X = 1 second / tickrate of the server.
 
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