Is Dolby Atmos a one time cost of £11.39 and DTS Headphone X a one time cost of £16.74? I have installed DTS and selected my headphone so will give it a go with COD MW
Why do both lower the bitrate to DVD quality? Something do with the audio compression being used I expect
Edit - Using DTS Headphone X, do you think Balances or Spacious Spatial mode sounds better? I'll try both anyway and see if I notice a difference
Edit 2 - I ahev tried both, DTS X does sound good but to me sounds a little over processed in COD MW and maybe a bit 'echoey'. This was using balanced instead of spacious and my K702 headphones manually chosen.
Dolby Atmos is more subtle, whilst still adding some good atmosphere to the game.
I guess sound is subjective though
That's odd, with my Senn's Balance seems slightly better then Dolby Access while Spacious sounds a bit more open to me. Now I wouldn't use it for listening to music etc. But in MW2019 I'm able to hear players from further away with spacious. So I use that. I guess they really did look into the headphones.
As to why they only use 16bit 48kHz for 7.1 surround sound, etc? I have no idea why that is. From my understanding consoles use 24bit. If someone does know why I too would like to know.
But let me tell you a little story:
From what I do recall back in the day...PC Games did use dedicated audio from the audio card. However, some developers, like Dice, started to use the cpu for audio calling it software audio. I remember a big debate about it back when EA use to run their own EAUK forum for Bad Company 2 that was nicknamed Mordor by Dice employees, LOL (ah, the memories...)
Anyway some, like me, had one copy of the game on console and one on the PC. And the audio on the PC was horrific when compared console to say the least. That sparked a huge thread over there and Dice's Audio Department decided to chime in and explain the process. More or less it was there that I learned that gaming developers didn't want to license Creative Labs for audio. They found a way to use a 4 core 8 thread CPU to do audio (I think using no more then 2-4 threads total) and get a "similar" experience, limited to 16 bit only, referring it as software audio vs hardware audio using the sound card. Needless to say that ended well, LOL. This is going on memory though.
Fast forward today, we see even MS mandating it's use and taking it a step further by streamlining it to nothing more then basic audio because they, like Dice, lacked depth and pitch. So, at a guess it would appear that 16bit is used to ensure compatibility. Anything higher might put a competing strain on the PC with the OS and game you are playing.
But that's at a guess.
As for DTS, I always preferred DTS over Dolby when watching movies. As DTS was always better for me. And here again, I'm seeing the same trend. Shame they haven't found a marketing compaign to get more attention. Sigh, I guess that's the way things work...vhs over beta or bluray over HD. But I digress.