Dont understand why the need to push higher Graphics

Soldato
Joined
25 Nov 2011
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Hello I jumped on Dishonored 1 other day just to test my new Senn GSX Audio and I noticed just how good Dishonored 1 still looks and performance was excellent over 100fps Max setting @1440p with an aging AMD 290

It had me thinking why do devs try and push games so much? surely it would have been better just improving texture work with better shadow effects etc
Instead of going well over the top and running into performance issue?

Why the need if a 1080 GTX cant keep 60fps all the time why is they a need to push this?
Its not just Dishonored either am seeing this happen more and more. I feel games are trying to hard to push graphics without thinking about performance for the GPUs on the market.
Devs should just build a game to what GPUs are on the market AT THIS MOMENT

Understand my point here? I really wanted Dishonored 2 but I feel my Rig will not be enjoyable gameplay so for now I left it for now.
 
Just turn down the settings? And I also feel that dishonoured was a great game and one that I really enjoyed playing but graphically it wasn't anything special.

That is an option but I not talking about turning settings down to get higher FPS. Am talking about the max setting preset.
What is the point in them if the highest end GPUs on the market can't run them at above 60fps?
Do they expect these people to come back in couple years time with again a 1090ti or something for example.

Why not just fine tune the ultra preset for what is on the market already.

It would be nice if devs also included a benchmark result
example
X GPU is needed @1440p for above 60fps

Nope instead we get false information of recommend spec for what? 30fps at ultra

I just feel things need a change.
 
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