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Double monitor Stacked Setup for games?

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4 Apr 2013
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5
Hello! I have a bit of a head scratcher here that I'm sure can be done somehow but I've no clue how to myself so wondering if anyone with any technical knowledge can help! I'm using a Gigabyte Radeon 7870 OC

Hopefully everything in the image makes clear what I'm trying to do but long story short, I'd love to be able to setup other games to play on my stacked dual monitor setup. I'm a composer who uses the bottom monitor for my music software and the top for previewing the film I'm working on. So, I play the odd game as well and been looking forward to BI for ages. The second monitor sitting on top of the other one is kinda begging to be used.

Normally when setup with an AMD card and eyefinity, the crosshair would be situated in between the two monitors, but I want to have the game run as normal on one monitor then extend upwards onto the other.

SO! Can it be done!!!??? Anyone any ideas?

stackeddisplayquestion.jpg
 
Not really possible. Eyefinity (and nvidia's Surround) work by telling Windows and hence games that you're running one big screen (5760x1080 resolution on my setup, 1920x2160 on yours). The games think they're running on one big screen and set the HUD as normal - i.e. centred, so in real life behind a bezel. What you need is a game that allows you to move the crosshair into the centre of the bottom half of the screen. If you can find any game that allows you to do this on a single screen, it will work as you want on 2 screens but I don't know of any.

TL;DR - it's a game issue, not a driver issue. You need to find a game that allows you to move the crosshairs in the game settings.

Or you could hook up another screen, hide it away on/under your desk and tell Eyefinity it's directly below your current two. Bit of a waste having to power 3 screens but only seeing two of them though.
 
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You can move the crosshair in Quake but it is a bit pointless for this type of situation as you still shoot at the same place (it is still useful though to counterbalance adjustments in viewheight).

One idea I had was maybe worth trying is lower fov as if the engine rescales rather than stretching/squashing on fov change it could have the effect of extending the vertical FOV in order to keep the screen filled (unlikely - haven't thought this through!). In other words with that type of aspect ratio, which is probably 16:18 you may need a very low FOV to avoid the gameworld looking too warped.

For what it is worth, if I wanted to setup dual monitors for gaming I'd probably have them alongside each other but in portrait mode.
 
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