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- Joined
- 27 Jan 2008
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- 311
Just seen this:
I assume it's what Ragnar has been working on at Funcom.
I assume it's what Ragnar has been working on at Funcom.
Excellent, The originals sinkholed a good chunk of my life way back when (along with the Broken Sword series as well as Syberia 1 and 2).
I'd love it if they also updated the original two games with a modern game engine.yes,I know these games aren't about the graphics but still...it wouldn't hurt. Plus it would bring them to a whole new audience.
Does it matter if you never played the previous titles?
Hi guys,
Ragnar here with an important update.
For the past couple of months, the Dreamfall team has divided their time between two tasks: working on Book Four, and porting previous episodes from an older version of Unity (our game engine) to the newest version of Unity.
The port was necessary for a number of reasons, including performance and stability. We decided back in June to upgrade from Unity 4.6 to Unity 5 before releasing Book Four, and we were reasonably confident that this wouldn't cause any delays.
Our internal (and unannounced) release date for Book Four was yesterday, October 21st.
So what's going on?
Unity 5 has introduced a huge number of new bugs to the game and to our production pipeline, including, but not limited to:
- Missing and faulty lighting and shadows. (The lighting system has also seen fundamental changes. This will eventually make things look better, but it’s not working as intended yet.)
- Missing and faulty collision. (Due to fundamental changes to the collision system, Propast pavements have become insurmountable obstacles, while walls often offer no resistance whatsoever.)
- Random game logic hiccups. (We're testing and trying to figure out what's broken.)
- Random crashes on load. (We're trying to figure this one out as well.)
- Crazy, exploding scenery!
- (And many, many other issues — too numerous to get into here.)
We hope to have a beta version of Books 1-3 on Steam within the next week — fingers crossed. As soon as that happens, we’ll post the information on our official forum and ask for volunteers to help us with field testing the updated engine. When we’ve weeded out and fixed all critical bugs, we'll publish the update and the team will return to Book Four.