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Driver probem or just the way it is?

Soldato
Joined
6 Oct 2007
Posts
23,107
Location
North West
Really does my head in when I see my 480 not maxing out in games when it's obvious the framerate is not spectacular, example below with GTA4, vsync off FPS averages 70-90 and 80-99% GPU usage, vsync on GPU usage goes down to 50% and FPS hit 40-50 FPS, I wouldn't mind if the FPS stayed at 60 fps but it does not, I'm sure if the extra 50% of the GPU was used then I would get my 60 FPS min with vysnc on.

So is this the way it's meant to be or can it be corrected by drivers.



 
vsync just sucks balls in some games, infact its happening a lot lately while I never really seem to remember it being a problem.

Vsync in Just Cause 2 and i'm dropping to the mid 30's and when I turn it will slow down even after I've stopped moving/turning and a take a few seconds to "catch up" , so after I turn it will have dropped to maybe 20-30fps then without having moved it will get back up to 50-60fps where it should be locked. With Vsync off you're talking about mostly above 100fps, very little issue with dropped framerates at any point, no issues turning, no slowing/stuttering, nothing.

I don't know if something in newer games, or some dx10/11 spec has called for a change to how vsync is handled.

Some games I just can't use vsync, frankly I don't remember JC2 tearing much on my LCD so no vsync wasn't an issue. Clearly not a Nvidia/AMD thing, it has to be something they are doing, and likely, something they are doing to "help" on consoles somehow or another.
 
Yeah it sux, all that GPU power going down the pan and measly frame rates as the consequence. :mad:

Thing is often how framerate is limited, its often not by the framerate, but by cpu usage and several other methods, which basically need time to adjust in several situations, it only just occured to me but when I multibox WOW(every now and then for a laugh/challenge) i use a program to limit the fps on the other instances of the game, and it uses CPU time to limit the fps. I don't know how to be honest, calculates an average and doesn't let the cpu use more time than that, maybe. In which case I can see heavy cpu usage spikes dropping the FPS.

Maybe its a newer method of doing vsync but I really don't know. I don't remember having vsync issues until the last year or so really.

Hopefully when theres decent 120hz screens out(beyond the expensive for what they are and not very good) TN ones out now, I'm going to get one and that should be halfway to perfect, simply because vsync becomes less and less of an issue the faster the screen can refresh, even if it tears, the "tear" will be far less noticeable because in 1/60th of a second vs 1/120th of a second, most tearing will be half as bad, and the closer things line up even if not perfectly the less noticeable it is.

Waiting on a cheaper, LED 120hz 24" screen to become widely available and up to the standard of the better 60hz tn screens.
 
DM,Decent 120hz Monitors you say have you used a 120hz screen are there none available that meet your criteria ?

I have a Acer GD245HQ and im more than happy with it ,when gaming i never have vsync on and the tearing as you have already mentioned is very unnoticeable compared to a 60hz screen.

All games in general feel super smooth compared to a 60hz screen.

The only issue i have with this monitor is when browsing on some websites i have a slight buzzing sound,but for gaming its brilliant having a 120hz screen.
 
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