• Linear mapdesign
• Health-regeneration (its a server option so its cool)
• Vehicle-disabling
• Vehicle Health-regeneration (its a server option so its cool)
• Unlimited vehicle ammo
• OOB protected uncaps
• Invincible Stationary AAs
• 3D-spotting
• Audio-spotting
• Auto-Spot (just put your crosser over a target and it will automatically show up in the minimap)
• HUD-clusteR **** guide
• Lack of internal teamplay features
• Supression (rewards bad aimers, punishes good players)
• Random Deviation (making the weapon control learning curve unexistent)
• Low Time To Kill (sprayers and twitchers are rewarded since its too easy to kill)
• Score system that enforces kills rather than teamwork (defending flag = 25 points, revive/kill = 100 points)
• Spray n Pray weapon system (consequence of supression and random derpiation);
• Auto-Taunt (you avatar screams all the time rendering stealth and ninja gameplay/tactics useless)
• No VOIP (even if it was just squad voip, it was better than nothing);
• Useless Squad Leader (no one follows their orders nor understand they can give orders so its 100% useless)
• Supernova instead of a sun (rewards camping and noobs that randomly roam the maps with the sun helping them);
• No commander (Most players are just clueless, end up completly lost not helping their team at all);
• Useless Commo-Rose (because there is no text when a command is assigned, thus making it get lost in all the sound mayhem the game as, specificaly because of the auto-taunt);
• Lag Compensation (if you have more than 100 ping, you are able to pull instakills in almost all your kills, so the system rewards players with bad connections).