Dungeon Defender

Soldato
Joined
15 Apr 2009
Posts
3,432
This one appears to have gone under the radar. Coop Tower Defense game with character development

http://dungeondefenders.com/

Demo due first week in November with retail out on the major download sites end of November. PS3/Xbox and PC with I believe the PC version ahead of the game :)
 
remember this is very old and not the final game! this was to show how much they made in like 2 weeks!

Oh I completely understand that, but to think that its made in such an engine when say, the Orge3D engine would have been slightly easier is impressive. Not many games can pull off 3rd person in UDK with ease. Gears of War is one of a handleful that have been sucessful. It seems to be a problem with collision boxes and cameras not being in sync in 3rd person. Very well done!
 
As mentioned in the OP, demo is due out early november, Steam pre-orders will go up with around 2 weeks to go (Around Nov 15th apparently) for a release at the end of the month. Demo progress can be transfered into the full version of the game :)
 
Hey all,

Sorry for the wait on this. We have just been in lockdown mode internally to do some critical development, and figure out a few things. The short of it is, while the game is essentially completed, it has to be delayed on PC and console until January, with the demo on all platforms in January as well. Why is this? Let's just say, certain parties requiring platform launch windows & requirements to do a simultaneous launch...

However, we are gonna make this longer wait worth the community's while.

Firstly, as we have already completed two beautiful DLC maps, several item packs, and new enemies -- rather than releasing them as DLC, we're going to put these additional into the initial version of the game. So your $9.99 core title just got quite a few more hours of gaming packed into it.

Secondly, we're going to make our first month's worth of post-release DLC packs post-release free for all platforms that permit it (this will include at least one additional level and our first new hero class).

I should note that the mobile versions (iOS and Android) are all going to launch in mid-December. And we're now supporting more Android platforms than just Tegra (hence the grind we've been on over the last two weeks). Yeah, I realize that may be a kick in the pants for us PC and console gamers, but mobile's able to get around the simultaneous launch requirement since it's a different SKU.

Again, to all, you have my sincere apologies for the delay on this, and our huge appreciation to everyone in the embryonic DunDef community here. Hopefully our efforts to pack even more value into the initial game goes some way towards expressing that. And you can bet we'll be around on a daily basis from henceforth!

Yours truly,
Jeremy

Believe me, if we could release the demo build now, we would, but then we'd have trouble releasing on a certain console platform in Jan. But we will make absolutely sure that the time between now and then is not wasted -- the game will be even larger, and we'll have a bunch of gratis DLC ready at launch as well. We're gonna be very busy bees at Trendy over the next 2 months.

http://www.forums.trendyent.com/showthread.php?137-Official-quot-Game-is-Delayed-quot-Thread!

:(
 
At least they're putting more content into the game as a sorry for the delay. Most companies wouldn't care and just say "Yeah, it's delayed, you just have to wait"


Added to steam wishlist.
 
At least they're putting more content into the game as a sorry for the delay. Most companies wouldn't care and just say "Yeah, it's delayed, you just have to wait"


Added to steam wishlist.

Are they? or are they just saying "meh take two of the maps and say we where going to sell them as dlc but decided to include them".
 
Are they? or are they just saying "meh take two of the maps and say we where going to sell them as dlc but decided to include them".

Not just 2 maps, other bits as well if I read correctly, like a new hero and some other added goodies they're working on.
 
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