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DX11 Multi-Threaded Rendering for Games may take away the need for AFR.

Give us a potted summary then please.

Its what DX10 should have been.

The possible efficiency gains though multi threading & other techniques is exciting.

Looking good is secondary. Looking good but runs badly does nothing for me even tho i like my eyecandy.
 
After more reading from various sources AFR will still be with us with DX11.
So your quest for AFR true meaning will not be on vain lads :D
 
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