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DX12 CPU Performance Leaked, Way Faster Than DX11 – Threading Model Resembles AMD’s Mantle

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Enjoy :D like couple us on here have said from day one, dx12 is Mantle.. It's everything amd showed Microsoft..

According to Richard Huddy, AMD’s Gaming Scientist, the company has taken Mantle to both Microsoft and the Khronos group to help them realize and work in any of Mantle’s benefits that they may wish to implement in their own next generation APIs. So it doesn’t come as a surprise to see DX12 take on a Mantle-like form.

http://wccftech.com/dx12-revealed-c...utm_campaign=Feed:+Wccftechcom+(WCCFtech.com)

What we all learn here though is next year pc gaming is looking sweet.
 
We’ve seen a focused and renewed invigoration in the low-level API arena which was first ignited by AMD’s Mantle API in 2013.

it doesn’t come as a surprise to see DX12 take on a Mantle-like form

Give DX12 a spin right now folks, turn on Mantle if you can and embrace the future of PC gaming right now.:)
 
Doing what Mantle does doesn't make it Mantle.

Explain..

Greg is right.

Conceptually it can be the same thing (lower level access) but that doesn't make it the same thing. To give an example, that would be the same as saying that two cars are the same because they get you from A to B at roughly the same time. In reality they're different.
 
I see everyone looking at this at the wrong point of view!

If mantle wasn't invented or designed do you really think DX12 would have the same benefits mantle offers or just be the next DX upgrade like it usually is? Answer honestly!

Mantle has done what AMD intended and that was to get a api that offered more power the developers than what currently was on offer. Now they made mantle for this but if they wanted mantle to be the only API that offered this, why take it to microsoft and show them what it is, how it works and offers?

They wanted to eliminate that CPU overhead that currently was seen in the current APIs. I see mantle did that and now microsoft have made sure DX12 has done that too because they realised, if they didn't do this Mantle will gain a lot of traction and may become the way to go API.

Fair enough Greg DX12 is still DX12 but it's copied mantle that's for dam sure.

And rusty if you originally had one car that seemed to only run and offer the same performance for a long period of time then along comes a faster car which offered better performance which car would you choose to get from A to B? In gaming terms? Honestly?

However now the slower car has now improved and made its self faster maybe matching or becoming faster than the other car. Would it have done this if there was no competing car? Honestly?

I wish people would stop being so negative with AMD with innovation all it has done is benefit gamers but yet people go on and bash/hate on mantle and ohh here we go again another mantle thread bla bla. Ignorance...
 
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I see everyone looking at this at the wrong point of view!

If mantle wasn't invented or designed do you really think DX12 would have the same benefits mantle offers or just be the next DX upgrade like it usually is? Answer honestly!

Mantle has done what AMD intended and that was to get a api that offered more power the developers than what currently was on offer. Now they made mantle for this but if they wanted mantle to be the only API that offered this, why take it to microsoft and show them what it is, how it works and offers?

They wanted to eliminate that CPU overhead that currently was seen in the current APIs. I see mantle did that and now microsoft have made sure DX12 has done that too because they realised, if they didn't do this Mantle will gain a lot of traction and may become the way to go API.

Fair enough Greg DX12 is still DX12 but it's copied mantle that's for dam sure.

And rusty if you originally had one car that seemed to only run and offer the same performance for a long period of time then along comes a faster car which offered better performance which car would you choose to get from A to B? In gaming terms? Honestly?

However now the slower car has now improved and made its self faster maybe matching or becoming faster than the other car. Would it have done this if there was no competing car? Honestly?

I wish people would stop being so negative with AMD with innovation all it has done is benefit gamers but yet people go on and bash/hate on mantle and ohh here we go again another mantle thread bla bla. Ignorance...
Well said. +1
 
as long as it performs with the same gusto mantle is managing then that can only be a good thing.

i recall saying when i first heard of mantle and people thinking it will be a failure that if dx12 decides to go down the same route then mantle has done its job.
 
If DX12 is Mantle, then Microsoft must have some awesome skillz making it Nvidia compatible.

I'm kidding of course, it's not Mantle and we all know it, except those who pretend that AMD created the world.
 
Personally I don't care if they straight up used Mantle(they are allowed to) or not. Once you get to low level you are effectively passing control to the game dev anyway, the api simply needs to connect with the driver by passing on the appropriate commands and the driver becomes the most significant part of the chain though again because it's basically telling the game dev to do what it wants, it's vastly simplified and quicker doing what it does.


Even they are pointing out that Mantle has a drastically higher adoption rate than DX9/10/11 before it despite what certain people on this forum suggest. Less than 3 months after it was announced there was a game out using it, 12 months and it's what like 5-6 games with a couple dozen coming in the next year or so. DX12 was announced 4-5 months after Mantle with no games out using it and it's still a year away at best. It's an API still in beta state with more games using it than a finalised DX9 through 11 did 6+ months after those API's were fully released, maybe more like 12-18 months after release.

Regardless of if DX12 uses Mantle or not, Mantle is responsible for it coming out so.... who cares. There are teething issues, there were in DX9/10/11 games also though again those were final state API's not betas. For the most part Mantle is for those who can use it a smoother, faster, better experience.
 
If DX12 is Mantle, then Microsoft must have some awesome skillz making it Nvidia compatible.

I'm kidding of course, it's not Mantle and we all know it, except those who pretend that AMD created the world.

You really don't get it, Mantle effectively bundles up commands and passes them to the driver, Nvidia and Intel are free to make Mantle drivers, it IS compatible with both companies should they make drivers. The compatibility with an API comes driver side, not with the API. It's entirely in Nvidia/Intel's hands if they choose to offer compatibility with it, not AMD's.
 
I am no expert on this but my guess is when DX12 games become common place AMD will have to release a newer version of Mantle as the game devs will be writing the games differently to use features in DX12 that are incompatible and therefore unavailable to the current build of Mantle.
 
I am no expert on this but my guess is when DX12 games become common place AMD will have to release a newer version of Mantle as the game devs will be writing the games differently to use features in DX12 that are incompatible and therefore unavailable to the current build of Mantle.

Doesn't work like that, Mantle is an API in its self, its either DX or Mantle, one has nothing to do with the other :)
 
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