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DX9 vs DX10 stability

There's some truth to it because the GPU load can be different depending on API. Higher and better details/effects takes more strain on the GPU.
 
Whilst I have no idea, I would say it would be the amount of use the GPU is being used. I.E. If you had a game that was DX9 and was pushing the GPU to 99% all the time and your OC wasn't that stable, you are more likely to see crashing than a DX10 game pushing the GPU to 65% of the time.

This would make sense IMO.
 
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