* e3 2008 Live Coverage Discussion *

The reason is because they want to make a game for the oldschool megaman gamers.

Graphics don't effect megaman gameplay. It was the constant crap sequels (RPGs) and gimmicks they kept adding that made it suck.

Which I why I expressed my opinion. I did watch the interview
 
1up said:
1UP: But why specifically go with the 8-bit style? Mega Man has had 16-bit and 32-bit sequels, and those games played pretty well. So why go back to a style that was popular in the '80s rather than something that's a little more timely?

HT: Well, when you put it like that...yes, it's an old-school style, like an old game. But it's a new addition to the series. As you probably know, Mega Man 2 is very popular -- the fans out there of the Mega Man series probably like that one best and have the fondest memories of it. So the challenge to us was to create a game that goes beyond MM2 to bring something new to the fans, something they really want. While the graphics are 8-bit, we like to think of 8-bit as just one possible art style we can employ to make a Mega Man game. We still think it looks good for the series.

source

Looks pretty cool to me :)

*sniff* I remember the 8 bit days, green-screen, QAOP + Spacebar ...
 
Didn't really explain why they went back to the 8bit graphics. They just say "just one possible art style".

I'm not saying the game sucks because if the art style. But if you keep the same game they have (the one to be released this year) and put a new art style to it. It doesn't change the game.

If you go out and show this game to people on the street, what do you think their reaction is going to be?

They are going to think it's a old game.

Now change the graphics but keep the cool basic gameplay. Oh would you look at that, it's appeal has just shot up.

EDIT: Here's one title which has done just that. NEW SUPER MARIO BROS DS!
 
Gay.

I like simple, efficient, text based interfaces. I don't want loads of images and fragmented icons everywhere.

I prefer the PS3 menu to this new 360 one.
 
IIf you go out and show this game to people on the street, what do you think their reaction is going to be?

They are going to think it's a old game.

I'm looking forward to a game with a retro art-style and feel to it, and hope the series progresses with 16 & 32bit graphics. If someone asked me on the street what I thought of it I don't think I would jump to the conclusion it's an old game - I'd probably question why they are showing it me and wonder if it was homebrew or something, i.e. some sort of fan service :)
 
Nintendo are so blind with money.

Anyone else notice the lack of wii games being shown on IGN or gamespot? I don't think I've seen one wii game yet.
 
Heavy Rain Presented at E3 Confirmed #1
http://twitter.com/ncroal/statuses/861193056


" Heavy Rain wowed the crowd. Hate to be a tease, but we can't say more other than if you liked Indigo Prophecy, you'll *love* this. "
http://twitter.com/ncroal/statuses/861228093

SOme Confirmed info about heavy rain

While most of us in North America don't read the Dutch magazine Chief, one of our readers abroad pointed out that they'd run a major exclusive on upcoming Quantic Dream/Sony title Heavy Rain. (You know Quantic Dream as the company behind Fahrenheit/Indigo Prophecy, and you know Heavy Rain from my fanboy obsession).

Reader Saimon was kind enough to translate some of the more enticing statements about the title made by Quantic Dream's founder David Cage. And we were kind enough to copy and paste the translations after the jump.

On Locations:
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

On Graphics:
"People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."

On Gameplay:
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."

On Story:
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love."

"The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."

So far, so good. Thanks to Saimon for all the hard work on this one.
 
Fahrenheit was fantastic so I'm really looking forward to Heavy Rain. Sounds like it's going to be an awesome game.
 
Heavy Rain Presented at E3 Confirmed ...

Thanks for the info.

I remain sceptical that it won't turn into a very well produced, but very short, very linear game. Remember those games in the 90s that were live action video with b-movie actors that you 'played' through and ended up taking about 2 hours to complete? This is what I fear it may be, but this time fully rendered.
 
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