Soldato
I seriously loved Dead Island and Riptide and this looks just as good. With a new development team involved, I hope they make this just a good of a success.
Leaving the tropical island of Banoi behind for the vast expanses of California is quite the change, although just how much of the western state is making it into the game isn't clear. What I do know, though, is that the likes of LA's beaches, San Francisco's pier, and the Hollywood Hills are being touted as locations. Instead of largely uninhabited swathes of jungle, there will be houses, and offices, and regular joes trying to live out their lives in the middle of zombie apocalypse. Well, some regular joes at least. According to Dead Island 2 lore, the entire state of California was declared a quarantine zone by the US government, leaving just a handful of people around to fight it out amongst the zombie hordes. Cue the introduction of Dead Island's merry band of zombie-bashing zealots.
There will be projectile weapons in the game--including an AK47 and some neat flame-powered crossbows--but like its predecessors, Dead Island 2 focuses on melee combat. Crafting all kinds of kooky weapons from scavenged parts around the island will give you plenty of ways to bludgeon and chop zombies up, while the introduction of dual wielding means you don't have to give up your favorite slasher in order to have something long-range. Also new to series will be motorized weapons--hedge trimmers, chainsaws and the like--which you'll also be able to modify a la Dead Rising. They'll be noisy, though, attracting zombies, while the fuel to power them will be in short supply.