EA At it again

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EA selling in-game money for Godfather 360
Slate of new offerings for mob-movie-based game lets players unlock weapons and thugs, as well as the in-game money to actually purchase them for use.
By Brendan Sinclair, GameSpot
Posted Oct 24, 2006 10:07 am PT

Electronic Arts has released its first wave of downloadable content for the Xbox 360 version of The Godfather, and gamers are likely to find the offer at hand a little more refusable than the ones that normally come from Don Corleone.

Xbox Live director of programming Larry "Major Nelson" Hryb details the new slate of downloads on his blog, and a couple of items stand out from the pack. First of all, the $50,000, $100,000, and $250,000 in-game money packs each increase the player's bankroll at the cost of 40 Microsoft points ($0.50), 75 Microsoft points ($0.94), and 150 ($1.88) Microsoft points, respectively. Each pack can only be downloaded once. Virtually impoverished gamers may be drawn to download the packs, as the Xbox 360 version of The Godfather apparently lacks the cheat code for free money that can be found in the PC, PlayStation 2, Xbox, and PlayStation Portable versions of the game.

Player who need something to spend their downloaded money on can then pick up five different weapon packs for 100 points ($1.25) a pop that each open up the ability for the player to purchase one high-powered weapon from a specific in-game arms dealer. That power comes at a price, however, as the most expensive of the weapons, the level 4 Tommy Gun, will set players back $750,000 in-game. For 250 Microsoft points ($3.13), gamers can add the hired assassin to their list of employable crew members. However, the assassin still has to be paid $10,000 in-game to join up.

Other downloadable Godfather content released today includes a free MobFace apparel bundle available for a limited time that includes two hats, two glasses, and a leather jacket. There's also a Favor Pack for 250 points ($3.13) that adds three favor missions to the game, provided the player has fulfilled in-game prerequisites.

Finally, gamers interested in the whole cannoli can download The Don Collection for 800 points ($10) and get all of the released content at a discount of 465 points ($5.81). A Level 4 Weapons Bundle-which includes all five of the weapon downloads--is also available for 400 points ($5).

So basically they've taken out a cheat code that was available in other platform versions of the game for free money; and are now charging people real money to buy in game money to compensate for it. Mmmmmmmmm
 
Anyone who buys in to this crap that EA continually spews are mugs and their only sending out the message to EA that this practice of charging for the smallest of things is OK! :mad:
 
You just know what they'll be releasing content wise for FIFA 2007.

First off they'll be the picture and theme packs for each team in the game.

Then they'll probably release an "Add transfer funds" to the manager mode and charge 150pts for £5m or something daft like that.
 
This is a joke!!!

This is the downside of downloadable content!! was always a worry when looking at some of the upgrades.
I wont be buying none of this crap
 
Rumour was that Fifa 07 would have downloadable Leagues....Y'know, from the 19 MISSING from every other version!

Not actually sure how feasible that is or how much your looking at Points wise!
 
lol..Celtic will only be 200 points! This was always going to be the way forward for EA. It just sucks. The PC games come with everything and are generally £10-£20 cheaper!
New away kits ( some teams launch Jan special, 2nd away kit) will no doubt cost points.
Good plan really.
 
you cant blame them for trying to make more money. if you dont like it, just dont buy it!

vote with your wallet. :)
 
I guess if they develop additional content, then they are entitled to charge for it. The danger is when content is deliberately left out of a full price game, so that it can be sold as additional content. For example, will we see GTA with half the selection of cars, with downloadable car packs at extra charge.

Its quite difficult for us punters to know what constitutes the main content of a game, and what is acceptable as additional content.
 
I think it’s a matter of voting with your wallet, don’t buy games that don’t contain the content you want and don’t pay doe downloads you don’t want. Publishers are clearly going to keep pushing this, offering more and more downloadable content and less and less in the actual retail games. It comes down to simple business sense, if they can make more money they will. When they go to far and consumers stop buying the games/downloads they will scale it back.

I get the distinct feeling we are going to see a lot of games testing this out over the next couple of years while everybody tries to find what works best.
 
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