EA - Dynamic Difficulty

Soldato
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Finding the game hard to play? Want to get better at it? With EA, there's no need! Just fail and the game will make itself easier for you instead. Simple!

EA given the go ahead with their patent put in a few years back.

EA’s Dynamic Difficulty Adjustment system aims to “perform automatic granular difficulty adjustment” in a way that would be “undetectable by a user”. The idea is that your playtime would be measured and in order to keep you engaged in the game, difficulty would automatically lower during a losing streak in an effort to stop players from quitting the game.

“Based on the determined expected duration of game play, the difficulty level of the video game may be automatically adjusted”, the patent says. This would replace static difficulty levels, which according to EA, provides an “inconsistent challenge” as players may find one aspect of a video game challenging but not others.

https://www.kitguru.net/gaming/matthew-wilson/ea-granted-patent-for-dynamic-difficulty-adjustment/

I think it should be an option, rather than a replacement. But kids have low tolerance and attention these days it seems (back when I were a wee lad etc etc) so I can see why they've done it.
 
I also recall the L4D director being promoted as adapting the "rng" of the level depending on how the group was doing.

Not sure how that worked but with L4D you had a static difficulty choice for the campaigns. Maybe the RNG was on top of that.

Same with RE4, it has static difficulty with dynamic on top and on “Professional” difficulty the the dynamic aspect is disabled.
 
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