Associate
- Joined
- 15 Jun 2006
- Posts
- 2,178
- Location
- Amsterdam
Gamasutra reports that Electronic Arts aims to monetize game demos. According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling 'premium downloadable content' prior to a game's release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, 'I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point.' He also made reference to a comment from EA's CEO John Riccitiello that 'the line between packaged product sales and digital revenues would soon begin to blur.'
So I get to pay $10 for a game that completely fails to show me the full range of capabilities of a character, a satisfying story arc, and which might not even be finished??
Nice :\ Maybe it's just paranoia, but I feel like the days of businesses being innovative to find a way to provide more to their customers is over. Now all the innovation is aimed at getting customers to pay more for less 
So I get to pay $10 for a game that completely fails to show me the full range of capabilities of a character, a satisfying story arc, and which might not even be finished??

