editing an ini to invert mouse help!

Soldato
Joined
12 May 2011
Posts
6,297
Location
Southampton
I'm trying to invert the mouse on Harry Potter 1 (75p and 20 minutes queuing well spent hopefully;) ) and there isn't an option in game. I think I've found the relevant part of the ini (there isn't an invertmouse=1 / true option) but not sure if there is anything I can try:

MouseX=Axis aMouseX Speed=6.0 | Axis aBroomYaw Speed=6.0
MouseY=Axis aMouseY Speed=6.0 | Axis aBroomPitch Speed=-6.0

This is in the section that basically lists all the common keys on a keyboard and asks if it has anything attributed to it.

Whole ini in the spoiler.

[DefaultPlayer]
Name=Player
Class=Harrypotter.harry
team=255

[Engine.Input]
Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
Aliases[3]=(Command="Axis aBaseY Speed=-150.0",Alias=MoveBackward)
Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=RotLeft)
Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=RotRight)
Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0 | Button bBroomAction",Alias=Jump)
Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
Aliases[10]=(Command="Button bLook",Alias=Look)
Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
Aliases[13]=(Command="NextItem",Alias=InventoryNext)
Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
Aliases[18]=(Command="Button bRun",Alias=Walking)
Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
Aliases[25]=(Command="",Alias=None)
Aliases[26]=(Command="",Alias=None)
Aliases[27]=(Command="",Alias=None)
Aliases[28]=(Command="",Alias=None)
Aliases[29]=(Command="",Alias=None)
Aliases[30]=(Command="",Alias=None)
Aliases[31]=(Command="",Alias=None)
Aliases[32]=(Command="",Alias=None)
Aliases[33]=(Command="",Alias=None)
Aliases[34]=(Command="",Alias=None)
Aliases[35]=(Command="",Alias=None)
Aliases[36]=(Command="",Alias=None)
Aliases[37]=(Command="",Alias=None)
Aliases[38]=(Command="",Alias=None)
Aliases[39]=(Command="",Alias=None)

RightMouse=jump | Button bBroomBoost
LeftMouse=AltFire | Button bBroomBrake
MiddleMouse=
Tab=
Enter=LookToggle
Shift=
Ctrl=Jump
Alt=AltFire
Pause=
CapsLock=
Escape=quit
Space=
PageDown=
End=
Left=RotLeft | StrafeLeft | Button bBroomYawLeft
Up=MoveForward | Button bBroomPitchUp
Right=RotRight | StrafeRight | Button bBroomYawRight
Down=MoveBackward | Button bBroomPitchDown
Insert=
Delete=
0=
1=
2=
3=
4=
5=
6=
7=
8=
9=
LeftBracket=
RightBracket=
C=
G=
L=
M=
O=
S=
T=
Z=Button bBroomBrake
F1=
F2=
F3=
F4=
F5=
F6=
F7=
F8=
F9=
F10=
F11=
F12=
Equals=
Comma=
Minus=
Period=
Slash=AltFire
LeftBracket=
Backslash=
RightBracket=
MouseX=Axis aMouseX Speed=6.0 | Axis aBroomYaw Speed=6.0
MouseY=Axis aMouseY Speed=6.0 | Axis aBroomPitch Speed=-6.0
MouseW=
None=
Cancel=
Backspace=
PageUp=
home=
Select=
Print=
Execute=
PrintScrn=
Help=
A=Button bBroomBoost
B=
D=
E=
f=
H=
i=
j=
K=
O=
P=
Q=
R=
U=
V=
W=
X=
NumPad0=
NumPad1=
NumPad2=
NumPad3=
NumPad4=
NumPad5=
NumPad6=
NumPad7=
NumPad8=
NumPad9=
GreyStar=
Separator=
NumPadPeriod=
GreySlash=
F13=
F14=
F15=
F16=
F17=
F18=
F19=
F20=
F21=
F22=
F23=
F24=
NumLock=
ScrollLock=
LShift=
RShift=
LControl=
RControl=
Semicolon=
Tilde=
SingleQuote=
Attn=
CrSel=
ExSel=
ErEof=
Play=
Zoom=
NoName=
PA1=
OemClear=
MouseZ=
MouseWheelDown=
MouseWheelUp=
Joy1=
Joy2=
Joy3=
Joy4=
Joy5=
Joy6=
Joy7=
Joy8=
Joy9=
Joy10=
Joy11=
Joy12=
Joy13=
Joy14=
Joy15=
Joy16=
JoyX=
JoyY=
JoyZ=
JoyR=
JoyU=
JoyV=
JoyPovRight=
JoyPovLeft=
JoyPovUp=
JoyPovDown=

[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
WeaponPriority[14]=None
WeaponPriority[15]=None
WeaponPriority[16]=None
WeaponPriority[17]=None
WeaponPriority[18]=None
WeaponPriority[19]=None

[Engine.HUD]
HudMode=0
Crosshair=0

[HPBase.baseHarry]
bInvertBroomPitch=true

Can anyone invert the mouse on this!!! The broom inverted bit (the last line) only does the broom flying sections.
 
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