Elder Scrolls V Latest Information

Soldato
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I ain't ure if you;ve heard any of this stuff, so I thought i'd post it all here, and I mean, it ALL :)

Original: Gameinformer.com

Story

•Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
•You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
•Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
•Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World

•There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
•There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
•There are 10 races in Skyrim.
•There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
•You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
•Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
•The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
•The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
•Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions

•Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
•That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
•If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
•The ability to duel in the streets is mentioned.
•Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs

•Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
•Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
•Characters can overhear details from other people’s conversations that they can do with as they see fit, from
hearing about missing items or unusual situations. All of which are stored in a log.

Combat

•Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
•You can setup loadouts and change them in combat with only a momentary pause.
•There are finishing moves now that are weapon and opponent specific.
•Bows take longer to draw back this time, but are much more powerful.
•There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
•Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
•Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
•Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Levelling Up

•There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
•Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
•There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
•It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
•You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
•Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
•On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General

•You can play Skyrim HUD free.
•The third person perspective is said to be improved.
•Characters can now sprint, using up stamina from their stamina supply.

I really can't wait for its release now :D
 
I;m tempted to play oblivion again, I only played it for a few hours last time and couldn't really get into it :(

Although when I played fallout 3 i LOVED it
 
•Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.

Althrough i had no problem with how they did it in Oblivion, i like this, reminds me of how it was done in HL2. Which made the characters feel much more alive
 
Sounds awesome :eek:

•Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Can we just fast travel instead :p
 
Everything sounds good apart from the level scaling - yes I know it's not as bad as oblivion but why have it at all?!! Also fast travel apart from by world transport or magic is bad.

Also, the main thing we need to know is can you fly like in morrowind?
 
I'll hold fire until I see it, I enjoyed FO3, but despite loving the potential, I could never get into Oblivion. I'll wait and see what's made of it though, this potentially could be one of the next most demanding, OTT games on the PC, especially once modders get hold of it.
I just hope they do a better job of the storyline, there can be such a thing as TOO sandbox, if you dont feel like you've any direction/motivation.
 
The problem is that they try to have each and every person have a mission/story. But at least it's not as bad a Morrowind, which a few of the towns were complete ghost towns!
 
not everyone has to have a story/name though, they could include plenty of people called villagers and have them doing something to make it feel like the town is being lived in. i liked how in fable 1 people would gather crates from the ship in the morning and take them to the warehouse, little things like that would improve the games so much.
 
Main importance... Poison a weapon, leave it poisoned! Not have it run out each time it is used!

The movement drives me nuts when there is only walk or run... Not smooth between the 2, specially in houses, it's either full pelt or crawling.

ags
 
I've been wanting an excuse for ages to buy the old one so I guess this is it :D Price has probably gone up now though.

Hope I get into it. Love Fallout more than anything but I see people don't get quite the same feeling with this.
 
Everything sounds good apart from the level scaling - yes I know it's not as bad as oblivion but why have it at all?!!

I would say to make it easier for casual players.

My first time playing Morrowind I had no clue what the hell I was doing, I just wandered off and found some weak looking creature and thought "You know what I'm gonna kick the **** out of that!" and then I was the one bent over :p That part of the game put me off completely when I was new to TES. I then played Oblivion and really got into it because I had an easier time getting started with it, after that I had learned how to actually play the game and make a decent character.

I do agree though leveled monsters and loot really does suck :p
 
Any screens yet?

Some blurry Game Informer scans floating about with screenshots, but I don't think there are any actual screens on the internet yet unfortunately. Since Game Informer has had their exclusive reveal I think we will see more screens some time soon.
 
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