Elite Dangerous FOV challenge

Soldato
Joined
23 May 2006
Posts
7,720
I know you can get software to measure the FOV but someone on the ED forums suggested a practical test.
Obviously FOV is partly linked to your face shape and IPD but just for fun.........
This may actually be useful for anyone wondering if it is worth modding their G2. IF they can already get the FOV I get with the mod with the normal faceplate chances are the mod will have little advantage and may spoil the image.

In ED sit in an asp explorer Reset your view and making sure you are lined up with your character and looking straight ahead.....

The vertical struts on the left and right side of the canopy both have white lights on.

Quest 2. -. Can see a sliver of the lights but not all of them.
G2 with standard head gasket. Can't see the lights at all (for my head the standard gasket really is poor)
G2 with gasket removed and using odyssey VR cover... Can see the lights in full but that is pretty much the limit of the FOV. If I tighte the headset any more I see the screen limits.

I would be interested to hear other headsets esp the index (which I expect to be better yet)... But how much better is what really interests me.

Thanks
Mike.
 
I know it's bigger but I was wondering how much bigger hence why the ASP Ex is a good yardstick as those lights are pretty much the absolute limit for the standard FOV headsets.

I have played ED on the DK2, CV1 and quest 2. With the G2 mod the FOV is slightly larger than those headsets but the clarity is the G2 standout feature. It is getting close to monitor clarity and that is fantastic.
 
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