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Enable FSR (unofficially) in any title (tested in Cyberpunk 2077)

Soldato
Joined
30 Jun 2019
Posts
8,159
To do this, you need to run a scaling application, which with version 1.4, added support for AMD's FSR scaling.

To test it, I ran the game in Windowed mode, at 1080p resolution.

I also set the scaling factor in the application to 'auto', which appears to scale it to fit the desktop resolution (4k in my case). Or, you can set this to 2, to double the game window resolution.

Then pressed control+alt and s to activate the FSR scaling.

I need to test this more, but as far as I can tell, it appears to be working better than DLSS quality mode, since it does not seem to introduce issues with jagged edges / aliasing (particularly around certain diagonal objects and objects in the distance). The GPU utilization increases from around 50%, upto around 95% with FSR enabled (Vsync is on in my Control Panel settings, and Nvidia sharpening was left on at 100%).

Here is a 4K FSR screenshot:
https://i.ibb.co/fpBP99d/4K-FSR.jpg

ignore the dude standing inside the table, this is all part of the Cyberpunk 2077 save/load experience :)

The Steam store page for the scaling application is here:
https://store.steampowered.com/app/993090/Lossless_Scaling/
 
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To do this, you need to run a scaling application, which with version 1.4, added support for AMD's FSR scaling.

What scaling application ?

Did you just copy this old article and forget the most important bit :) ?

https://wccftech.com/heres-how-to-get-amd-fsr-running-in-any-game-using-lossless-scaling-tool/ (Aug 22)

So to get Lossless Scaling (tool) to implement AMD FSR within your game, you need to follow the following steps:

  1. Run the game in windowed mode
  2. Set the game resolution so that when multiplied by the chosen scale factor, it will be equal or less than your native screen resolution
  3. Start the lossless scaling tool
  4. Select AMD FSR as scale type
  5. Set your scale factor and sharpness factor
  6. Select a hotkey to use in-game
  7. Press the hotkey while in-game to scale
  8. Press the hotkey again to unscale

£3.99 here >
https://store.steampowered.com/app/993090/Lossless_Scaling/

Tool has actually been out since 2018 but with V1.4 he added AMD FSR option (currently on 1.5.7) interestingly enough the guy is an ex Ubisoft dev.


Cyberpunk 2077 discussion
https://steamcommunity.com/app/993090/discussions/0/2952662888301808731/


If you are going to do a job may as well do it right. ;)
 
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I knew nothing about this scaling application until today, is it really this easy to get FSR running in games? Is it actually running all the required FSR code?

The only bit I see about your instructions that's different to what I did, is setting the sharpness factor, which I left at 1 / default.

I'll be turning the NV control panel sharpening off, as I'm not sure it works well in this case.
 
Afaik it works but its not perfect as it affects ui using it this way instead of the proper way which injects the fsr before ui stuff so ui isnt affected.
 
Is it better than the officially supported DLSS quality mode in many games though, at 4K resolution? There does seem to be something odd going on with the Cyberpunk 2077's DLSS implementation and the antialiasing.

Overall, the best overall result in Cyberpunk 2077 at the moment seems to be with DLSS off, then scaling down the resolution a bit in game to one your GPU can handle.

DLSS Quality works quite well, but needs some more tuning as it misses a lot of jagged edges.
 
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The only bit I see about your instructions that's different to what I did, is setting the sharpness factor, which I left at 1 / default.

They are not my instructions. ;)

What I find mildly amusing is that most of the comments seem to be from Nvidia owners. Whats up DLSS isnt good enough for ya ?

(I-AM-ONLY-JOKING)
 
Admittedly, Nvidia needs to employ a smarter sharpen filter like FSR does. FSR sharpening is like God tier. They managed to fine tune it not to break the image quality. DLSS or Nv Control Panel sharpening usually breaks the naturality of the image. Nv needs to step up their sharpen game. Sharpen is important, no matter what the base stuff they do. It is an easy and cheap way to retain some image sharpness back for already blurry looking games
 
The application has been out for while and has been overlooked which has probably been due previous false stories around FSR.

One thing to bear in mind is the application has more overhead then native FSR implementation and the UI doesn't scale as well. However knowing an ex Unisoft developer does give it some credibility. Will have to give this a try at some point.
 
I think I'll try running the game at 70-75% the resolution of 4k (windowed mode), then upscale it with FSR to 4k. Obviously, you need to pick sensible graphics options too, and not have screen space reflections set to psycho!

Hopefully, that will provide the best quality, although I'm not sure FSR really did much, beyond upscaling and sharpening the image when set to '0'.

I finished the game earlier, after taking a break from it for about 8 months. Apart from beefing up my character even more (e.g. active camo was added in a recent patch), what else is there left to do?

Interesting ending (I know there's multiple endings), I hope there will be a sequel or expansion DLC set after the game ends.

Edit - Definitely looks like CDPR still has big plans for Cyberpunk, based on this "The studio plans to start “parallel triple-A development” in 2022... the devs are focusing those efforts on their “two core franchises”: The Witcher and Cyberpunk".
Link here: https://www.pcgamesn.com/the-witcher-4/cyberpunk-2
 
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Edit - Definitely looks like CDPR still has big plans for Cyberpunk, based on this "The studio plans to start “parallel triple-A development” in 2022... the devs are focusing those efforts on their “two core franchises”: The Witcher and Cyberpunk".
Link here: https://www.pcgamesn.com/the-witcher-4/cyberpunk-2

Bunch of CP2077 devs left including some key people so not sure what the future holds.

They were looking at hiring a couple of modders to try and fix some of the issues with the game.
 
They were looking at hiring a couple of modders to try and fix some of the issues with the game.

Haha, that doesn't bode well. Nice to see that they are considering hiring people from the mod community though. One of my main issues is the disappearing NPCs, I think the entire NPC system (including traffic too) needs a complete overhaul.

Regarding the Lossless Scaling application, I'm impressed by the 'Auto' FSR scaling option, it seems to always scale to full desktop resolution, so you don't need to test different scaling multipliers. I'm trying a resolution of 3072 x 1726, upscaled to 4K and it looks pretty good.

There's been some rumours about DLSS Ultra Quality mode, maybe we will see this mode by the end of the year, implemented in a few games.

EDIT - In the end, the best overall quality seems to be using DSR (set in NV control Panel) to set the game's resolution to 5431 x 3055 (full screen mode). Then, enabling DLSS performance mode. This got rid of nearly all the aliasing /jagged edges, at a slight cost to frame rate (this pushed my VRAM usage to 90 percent!).
 
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Admittedly, Nvidia needs to employ a smarter sharpen filter like FSR does. FSR sharpening is like God tier. They managed to fine tune it not to break the image quality. DLSS or Nv Control Panel sharpening usually breaks the naturality of the image. Nv needs to step up their sharpen game. Sharpen is important, no matter what the base stuff they do. It is an easy and cheap way to retain some image sharpness back for already blurry looking games


Except in all the games where FSR is over sharpened, you forgot to mention that
 
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