End of the Oculus Tray Tool (OTT) ?

Oh, that's not good

Why? I mean it's a little sad to see a once vital utility for VR fade away. But it's usefulness as program really ended with the Civ 1 and Rift S. I think most people probably stopped using it once they moved to the Quest 2.
 
I still using for upscaling.

Yes, but you don't need OTT to do that. That's my point. OTT became a thing because it was needed to fix USB issues that plagued many computers when using the original Rift. It then branched out adding functions to make it easier to use your headset. Almost the first recommendation to anyone getting a Civ1 or Rift S was install OTT!! However when the Quest 2 came along, OTT slowly stopped been mentioned at all. New headset Owners probably never used it.

I feel sorry for the developer that he wasn't able to reinvent it enough to make it popular with the later headsets.
 
Thanks. What would you recommend for use instead of OTT?
I did notice in the Quad-Views.cfg file that there was a setting for oversampling.
 
Thanks. What would you recommend for use instead of OTT?
I did notice in the Quad-Views.cfg file that there was a setting for oversampling.
I could be wrong here : there's a resolution setting in the meta quest app on your computer that sets up link etc and shows your library, last time I used it in the settings somewhere there's resolution adjustment which went way above the Quests native res, I think that would give supersampling.

What are people using for performance monitoring in pcvr? I recall there being an app which would show a performance stats overlay in game when using link or airlink? Can't remember what is was. I know about fpsvr vrfps but I'm not using Steam.
 
there's a resolution setting in the meta quest app on your computer that sets up link etc and shows your library, last time I used it in the settings somewhere there's resolution adjustment which went way above the Quests native res, I think that would give supersampling.

The resolution setting in the Meta App allows you to set a resolution that works for the graphic card you have. Native resolution is actually when you put the slider to fully to the right. It's not supersampling it's actually just getting a 1:1 pixel ratio, as close as you can get at least.
 
The resolution setting in the Meta App allows you to set a resolution that works for the graphic card you have. Native resolution is actually when you put the slider to fully to the right. It's not supersampling it's actually just getting a 1:1 pixel ratio, as close as you can get at least.
Maybe I'm misunderstanding it (I did say I could be wrong) but...


  1. Adjust your Refresh rate and Render resolution.
  • Refresh rate: Choose from 72 Hz, 80 Hz, 90 Hz or 120 Hz. This setting determines how often your screen updates with new images each second.
  • Render resolution: Adjusts the resolution at which your app or game is rendered. The maximum render resolution is 5408 x 2736.
I always thought rendering at a resolution above what the panel can actually do = supersampling.
 
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