error creating an image from a cd...

Soldato
Joined
19 Oct 2002
Posts
3,480
hi guys,

recently put warcraft 3 on my macbook (by the way it runs like a dream, although i'd expect it to despite the macbook's lackings in the graphics department due to the age of the game)

anyway, its one of them games where you need the disc to be in, but that does my head in (on pc/windows i would have just used a no-cd patch), so i tried to make a cd image using disk utility...

i chose the cd/dvd master image option, and it created fine, but when i go to mount it, it pops up with this:

discimageopendont.png

and then this one:

discimageerror.png

any idea whats gone wrong? the image does appear to work fine but dont want it getting a cold later on in the game or anything...
 
yeah it could be copy protection, i hadn't thought of that, i was thinking it was maybe summat to do with the fact that warcraft 3 is for PC and Mac, so maybe the windows files were causing an issue...

i might make a clone in windows and see if that works in os x instead... it can work with iso's i think... i'll find out...

theheyes... can't say i've really noticed the fans, the cd is the noisiest thing (one of the reasons i wanna create an image...)

i'll report back ;)
 
right... used UltraISO on my VMWare windows to create an ISO, and this works perfectly :)

so now what i would like to know, is there a way to use apple script or summat like that to always mount the iso when i go to run the app? so i dont get the "please insert the cd" or anything?

EDIT:

been playing with applescript (how much better is this than making batch files in windows!!!!) - and have made the following:

Code:
tell application "Finder"
	open "MacBook HD:Users:SooTyLaD:Library:Disc Images:Warcraft III - The Frozen Throne.iso"
	delay 5
	close Finder window 1
	open "MacBook HD:Applications:Warcraft III:The Frozen Throne"
end tell
and this works fine with one exception, when i mount the image, i get a dialog box:

discdamaged.png

and this requires a response to mount the image, if i ignore this, it all goes wrong cuz when the app goes to open, the disc is not yet mounted... any idea how to bypass, or click "open" using actionscript so the whole thing can be automated?

also, the delay 5 bit is so the disc has time to mount, but is there a better way to do it which involves simply waiting for the disc to be mounted?
 
Last edited:
If you've bypassed the copy protection then you can't discuss that here, sorry.

If the problem you're facing is clicking "Open" then why don't you just add a longer delay and an extra step in the AppleScript you wrote?

Wait longer.. then confirm the dialog box automatically and it should be fine.
naah i'm not trying to mess with any copyright stuff the game is mine, and what you said is indeed what i want to do...

the problem is, i dont know how… could anyone point me in the right direction to code the fact that i want to automatically press the "Open" button?
 
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