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Crash Time: 03/18/06 16:26:49
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2414 MHz with 511MB RAM
Video: NVIDIA GeForce 6800 GT (8421)
UserName: TriWooOx
ComputerName: TRIWOOOX
Application location: D:\SWAT 4\Content\System\
SWAT Build Number: 34688
Access Violation caused General protection fault!
History: RenderBatchedStaticMesh <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop
Crash Time: 03/18/06 16:26:49
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2414 MHz with 511MB RAM
Video: NVIDIA GeForce 6800 GT (8421)
UserName: TriWooOx
ComputerName: TRIWOOOX
Application location: D:\SWAT 4\Content\System\
SWAT Build Number: 34688
Access Violation caused General protection fault!
History: RenderBatchedStaticMesh <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop