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Euclideon Makes World’s Most Realistic Graphics

Caporegime
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[Mini-Editorial] Euclideon’s Infinite Detail Engine is probably one of the most mythological pieces of technologies that exist in the gaming world. Back when it was released, it raised one helluva storm before dying down as a fraud or a scam. Over the years they have been making ripples and bubbles and many critics have started to reconsider their statements. It’s about time too, because Euclideon has just released a video showcasing their current level of technology and unless I am very much mistaken, announced the future of the Gaming Industry. euclideon logo
Two Games Using the Euclideon Unlimited Detail Engine Are In Development – Game Division in 2015
I still remember seeing the initial video they released all those years back and feeling the awe as they zoomed down to a grain of sand. Needless to say, I was pretty bummed when the consensus on the Internet branded it as an elaborate hoax. It now makes me very happy to state that this does not appear to be the case, and that the Euclideon Engine is (probably) legit. Now to be fair, some competitors do exist for this company, with the most noteworthy being Atomontage Engine. However, Euclideon remains the only company that claims to be able to render ‘unlimited’ number of 3D Pixels/Voxels/Points/Atoms (whatever you want to call them).
unlimited detail 1unlimited detail 2euclideon 2euclideon 3euclideon unlimited detail engine
The new video can be found on Youtube, on Euclideon’s official channel. They initially talk about how graphics have progressed throughout the ages, but then move on to show some incredibly breath taking montages of buildings and places. However, I don’t know who these guys are kidding because even though our current technology cant match that level of fidelity that the Unlimited Detail Engine boasts, it still looks like Game-y Visuals. You can see samples form the video clip yourself. The biggest argument raised by critics was that even if the engine is true, it is based on Voxels/Point Clouds and will not be able to do animations. And the CEO of the company addresses these at the very end:
“Yes, Euclideon is working on two games…. Yes [Unlimited Detail Engine] can do Animation and Yes its very good. “
I don’t know about you guys, but I am certainly willing to give them the benefit of the doubt. The company has now reached such phenomenal heights that it seems too big to fail (pun intended). Their Geoverse initiative is pretty huge too, bigger than even gaming applications; if that is even possible. Either way, they will show off Animation in their next video (though I have a feeling, we might have to wait a few years for it) and will open a Gaming Division in 2015. Looks like the future is coming real soon folks, because this in addition with an Occulus Rift would be heaven.


Read more: http://wccftech.com/euclideon-infinite-detail-engine-titles/#ixzz3E1stsJbt

I remember watching the video years ago abd it was called a hoax and not doable but seems that this is coming to fruition and looks stunning. I look forward to seeing this in a game or two :)
 
Thanks greg interesting video, i can see if you were making a game that had a similar setting as real world it would speed it up a lot, not sure how it would help for other stuff but will keep a eye on future stories :)
 
I could see this being used for rapid prototyping and then have a new topology over the top of it for highly accurate textures, models, and placement. I used to keep a close eye on this some 3 years back but completely forgot about it as they didn't update anything for so long, now they're really come a long way, I just hope that they can finally get the animation working on it.
 
What do you guys make of this? Is it marketing fluff designed to get in more investors, or can these guys take point data, transfer into a game engine and add animations?

I want this to be true because the graphics are very nice, and it could cut dev time down massively..
 
Can't see the new video because I'm at work, but from what I remember of voxel tech, there are a number of challenges:

Rotation/camera view changes take up a lot of resources
Lighting is much more difficult, what we now know of as standard lighting algorithms won't work.
Storage space requirements are vast in comparison to 2d textures and polygons.

I doubt these have all been solved
 
There's already been a thread on this posted a couple of days ago. My thoughts were his technology ifbyou can call it that is little more then snake oil and the guy is only posting these videos to see who gullible enough to hand over cash for an unreleased engine (that kost likely doesn't exist).
 
They've never released enough information to convince knowledgable people that they have what they claim.

File under 'if it sounds too good to be true it probably is' until further proof is forthcoming.
 
Looks quite nice, but their demo is super jerky so still got a way to go.

Also, in games you want a dynamic environment a lot of the time - lighting conditions that change, objects that move etc. This tech may recreate a very nice snapshot and great for creating a digital museum experience or whatever but still needs some work to be game-ready.
 
I could tell right off the bat that they were computer generated, it was the camera movement that spoilt it.
 
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They said the next vid will show the animation ie what matters

If crytek, epic can't reach this level then I have my doubts about that tech.

Probably end up being used for history recording and not gaming lol
 
Looks nice but nothing that makes me go "wow" now compared to other graphics showcases that have been shown recently (UE4 especially).
 
He pops up every few years just to gloat and be smug, we won't hear anything about these games that are supposedly in the works or this animation video for a long time. I don't think he mentioned anything about real-time lighting either. The original Resident Evil games did have a certain charm but I don't think baked shadows are gonna go over in 201X.
 
Lol, I missed this (very unlike me) and Boom also posted the same. Sack me for my lameness :D

Listen son, there's only fair in life and that's you're bus fare home!

pc425-youre-fired-alan-sugar.jpg
 
He pops up every few years just to gloat and be smug, we won't hear anything about these games that are supposedly in the works or this animation video for a long time. I don't think he mentioned anything about real-time lighting either. The original Resident Evil games did have a certain charm but I don't think baked shadows are gonna go over in 201X.

Yer, inclined to agree with you. I did some reading up earlier and nothing is convincing me will see anything come of this. Shame, as I could see great potential as well.

Listen son, there's only fair in life and that's you're bus fare home!

pc425-youre-fired-alan-sugar.jpg

I'll get me coat... :D
 
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