Everyday shooter Hits PSN this week

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Look likes its going to be a good week on the PSN store this week with the Ratchet and Clank demo arriving and now Everyday shooter!

US, October 8, 2007 - PS3 owners eagerly await news of what comes in the latest PSN update every week. While trailers and videos have become the norm, most look forward to getting their hands on more games. Today, our sources within Sony informed us that the psychedelic title Everyday Shooter will be released this Thursday on the PlayStation Store. The downloadable game is reminiscent of Geometry Wars with guitar underscoring, chained combo attacks and funky visuals.

The title will be available for $10, and will feature unique musical selections for each stage. We'll have more on Everyday Shooter soon.

More info on everyday shooter,

US, July 19, 2007 - Everyday Shooter, an independent game originally created by Jonathan Mak, will be coming to the PlayStation Store in the near future. This game plays a lot like Geometry Wars, but offers a lot more creativity than you might initially think. Although it's slower than other top-down games of its type, Mak has managed to maximize the screen effects and unit count while minimizing the confusion. In the end, although you have to work somewhat vigorously to stay alive (especially in the later levels), the experience feels relaxing instead of taxing.

The game's mellow tone is influenced largely by the "musical score," but it would be more accurate to call it "the guitar." As you play, catchy guitar riffs dominate the game's aural plane. Most of the game's sound effects, explosions and bullet impacts alike, are actually musical notes. In addition to the fluid music, the game's visuals look brilliant. Colors pulse and melt across the screen in what could only be described as a psychedelic parade. This highly surreal presentation suggests that the game will appeal more to a relaxed crowd than adrenaline junkies (though there are frantic moments, to be sure).

The gameplay itself, however, is familiar. The left analog stick moves your "ship" (a ship identical to a single pixel) while the right analog stick fires your one and only weapon. There are no bombs or field-clearing devices at your disposal; all you have is the ability to move and shoot. When you cease firing, your speed increases by a small margin, which is helpful in tight spots. The game's variety however, which your arsenal lacks, comes from the title's eight or so levels. Each level has a completely different graphical presentation and chain system. For example, in the first level, the enemies are primarily rectangular and robotic, flying in tight square formations. In order to snag a chain bonus, you need to land a hit on small, multi-cylindrical units. If you manage to hit one, it will open up and explode, destroying anything caught within the explosion's radius (including enemy fire). Even better: each subsequent explosion can cause another, which means massive combos for you.

In the second level however, the style changes completely. The primary enemies are stationary and they link together to form devastating weapon networks. If you destroy the larger enemy unit, all the linked units will subsequently explode in a menagerie of lights and guitar notes. Each level is structured in this fashion, morphing the visuals and simultaneously changing the way you play the game.

Although this is a simple title, our experience so far has been enthralling. "Surreal" is absolutely the best word to describe it, next to "chill," so if you're a "chill" type of gamer, this is a game to look out for. Check back soon for our full review.

link http://uk.ps3.ign.com/articles/806/806713p1.html
 
Anyone tried this yet? I got while ive been waiting for the R+C demo to download, its fantastic! Its like a slower paced Super Stardust type shooter but its still quite frantic, each level works a bit different and there are unlocks based on points for example more lives.
 
Anyone tried this yet? I got while ive been waiting for the R+C demo to download, its fantastic! Its like a slower paced Super Stardust type shooter but its still quite frantic, each level works a bit different and there are unlocks based on points for example more lives.

Does the R&C download continue in the background? I downloaded this but I get the feeling installation and playing it would pause the downloads. (As they would both be wanting to read write from the HDD simultaneously).

If it's like Super Stardust it's gonna take up hours of my week!! Addictive games like that have me coming back for higher scores each time!


rp200
 
Does the R&C download continue in the background? I downloaded this but I get the feeling installation and playing it would pause the downloads. (As they would both be wanting to read write from the HDD simultaneously).

If it's like Super Stardust it's gonna take up hours of my week!! Addictive games like that have me coming back for higher scores each time!


rp200

Downloads only stop when playing online AFAIK, its kinda like stardust style but theres noe extra weapons bombs etc just pretty trippy all in all, with guitar notes instead of explosion sounds. Cant describe it just play it lol
 
Downloads only stop when playing online AFAIK, its kinda like stardust style but theres noe extra weapons bombs etc just pretty trippy all in all, with guitar notes instead of explosion sounds. Cant describe it just play it lol

Wow, that sounds fantastic.
I love these style games too.
Totally love Super Stardust.

Too late for me now, I'm off to bed.
Is it a demo you're playing, or have you bought the whole game?
I'm hoping a demo is available, as I can't buy off the US store, and would have to wait for it to come to the UK one.

Oh well, I shall find out tomorrow,
Night guys! (and gals?)

V1N.
 
Downloads only stop when playing online AFAIK, its kinda like stardust style but theres noe extra weapons bombs etc just pretty trippy all in all, with guitar notes instead of explosion sounds. Cant describe it just play it lol

Seems OK, but the biggest flaw for me is no online leaderboards. Surely essential for puzzlers where the aim is to get the highest score.


rp200
 
Does it not even allow it amongst people on your friends list?

Nope, It may be in there, I haven't spent much time on it, but if it's in there it's not in an obvious place.

I like the trippy psychadelic art and music style, but it just feels like a slow man's Super Stardust without power ups!! I'll give it a proper hammering at the weekend as usually these games are right up my street. My R&C is stuck at 910mb/1609mb

I am tempted to sleep and resume tomorrow.


rp200
 
Ah Cack, no demo to try :(

Still, added R&C demo, and thought I'd take a look at Conan, plus some trailers, and the Drake's Fortune part 2 video... nearly 4gb downloading, plus the 2-3gb my PC was left downloading last night... damn these bandwidth allowances we get in this country ;) It's been a busy month with such great demos, Steam games, etc! ;)

V1N.
 
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