Evil Genius

Caporegime
Joined
1 Mar 2008
Posts
26,303
In light of the success of the RCT2 thread, I thought it would be a good idea to bring out another great game, although slightly more overlooked than RCT2 is. :)

http://en.wikipedia.org/wiki/Evil_Genius_(video_game)

Bought myself a new copy and it arrived today:

lair2.jpg


lair.jpg


interrogation.jpg


infamy.jpg
 
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A few more screenshots.

SKIPPI90-C52969023.jpg


SKIPPI90-C52969022.jpg


SKIPPI90-C52969015.jpg


SKIPPI90-C52969014.jpg



Bit of a problem after installing the 1.01 patch though. For some reason I can't delete rooms and there's a problem with minion capacity.
 
When you start off, you can only build workers.


You then need to capture and interrogate skilled civilians to learn new abilities.

You start by interrogating a maid that is wandering on your island.

Guard and Technician can be captured through the World Domination screen through an Act Of Infamy.

When you aquire this knowledge, you then have one of these classes. You then build a training room and the required training aids for the class, and your original tech/guard becomes a teacher for your workers.
 
You have to set the lock to 'friendlies only'. I forget how you do that.

Where's this fan made patch you speak of skippi? Trying to find it to no avail, i now see why i was struggling with the game so much having read about the 'negative influence' henchmen give in certain situations.

Read about it in the Wikipedia article.

Will look for it today as the official patch only made things worse.
 
I'm close to getting to the 2nd Island now after numerous restarts.

Red Ivan is a pain in the arse. If he's firing in the vicinity of any of your minions/traps/buildings he either kills them or sets them on fire.
 
I remember permanently keeping Ivan out on the world map helping with missions, he's just too much of a liability in your own base.

He's great if you need to take out a group that are wandering about away from your base.

I.E. the south side of my island is empty so if I spot a group snooping, I'll send in Ivan.

Other wise, I try and keep him busy walking around deep in the base.
 
Any good tips for keeping people out on the 2nd Island?

I got annoyed when they started tunnelling in on the 1st. Super Agents weren't so bad. I just captured them. Had a few mercenaries in the area when the first game and sent in a Henchman to help out. Have found my Evil Genius tending to wander about the base now which I'm not happy about. Wish the baldy ****** would stay in his room. :p

Currently earching for the 1st piece of the totem pole. I have the other 3.
 
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