A good read from Jason Evangelho. Covering topics from AMD's new partnership with Crytek, Freesync, Mantle and more.
Mantle Momentum
Open Source Versus The “Black Box”
Full Article
http://www.forbes.com/sites/jasonev...tek-partnership-mantles-beacon-of-leadership/
Mantle Momentum
When AMD announced that DICE would incorporate Mantle into Battlefield 4 and across their portfolio of Electronic Arts games powered by the Frostbite Engine, it was worthy of some applause but didn’t yet signal a revolution. Then came support from Eidos-Montreal (Thief), industry vets Oxide Games, and successful game designer Chris Roberts (Star Citizen). With Crytek on board, I can’t help but feel this is the influential spark AMD needed .
It’s a safe argument to make that DICE and Crytek power some of the most technically advanced video games out there between Battlefield 4 and Crysis 3. But Crytek’s Cryengine is also licensed out to more than 35 studios at last count, encompassing more than 50 games. How widely adopted Mantle becomes following this partnership is just speculation, but it’s a bright spot for a technology still in its infancy.
Open Source Versus The “Black Box”
We have our AMD Gaming Evolved program, and we make code like TressFX available to developers, so they get the source code,” Skynner explains. “It gives them the power in their hands to create experiences. Our competition has more of a ‘black box’ method of doing that. We think that open exchange between ourselves and ISVs [independent software vendors] helps us all learn and adapt and expand what we can do.”
“Another example is the variable refresh technology [G-Sync] that’s been announced. We have a different approach [that] doesn’t require proprietary hardware. It’s free of charge essentially.”
Full Article
http://www.forbes.com/sites/jasonev...tek-partnership-mantles-beacon-of-leadership/
