Unfortunately, this is just a fact of life when it comes to ultra-wide gaming. It's not caused by Eyefinity but is actually a result of the way the perspective in games is created. It's always present in games, but is simply not noticed as much on single screens. WSGF did a video explaining it ages ago: http://www.youtube.com/watch?v=-Vigu4bTwRk
Some games allow you to adjust the field of view (FOV), which can help. If the game really doesn't handle multi-screen well (COD series, I'm looking at you), it might be worth seeing if WSGF has a fix for that particular game, such as FlawlessWidescreen or WidescreenFixer.
You do get used to the stretched side screens very quickly. I've been running 3 screens for games for a couple of years, and after the first couple of days I don't even notice the issues people always raise - the "fisheye" effect on the side screens, the bezels, etc. When you're gaming you focus is on the middle screen and the side ones just give you extra peripheral vision, if I notice something on them I tend to turn around in game to look at the enemy/target/thing about to kill me on the middle screen.
Cheers Stu. I've already adjusted to it actually and its not as bad as I thought. As you said you are focussing on the centre screen and not the side screens. The side screens give an advantage for extra field of view in case you need it.
Just one further question.
In BF3 you can adjust the FoV. What should I set it to to reduce the fisheye effect? 60 or 90?
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