There are both CPU clients (that use exclusively cpu time), and there are GPU clients available for compatible graphics cards. Of course, the gpu client does need a degree of cpu time to feed data. Nvidia cards are currently the projects biggest producer (i think...), followed by the PS3 and CPUs, although this was from some time ago.
Standard - uses any single cpu core to produce results for one WU
(duel or HT cpu can run two standard client at same time - quads can run four)
SMP - uses upto 4 cpu cores to produce results for one WU
(can be run on any cpu, but only duel and quad core will meet short deadlines)
GPU - uses one NEW gpu core and 'some' of the cpu to produce results for one WU
(only DX10 cards can be used)
So in answer to your question it's neither.
The first two clients use only the cpu
The third under XP will use 100% GPU and 1core of the CPU.
Under Vista it's 100% GPU and 5-6% of one core.
A high spec system can run both the SMP and GPU clients at the same time especially if running vista.
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