*** FACTORIO: Space Age **** DLC pack announced!

Soldato
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8 Sep 2003
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Was 150 yds from OCUK - now 0.5 mile; they moved
Finally WUBE have announced their upcoming DLC expansion pack for Factorio.


I have been playing the Space exploration mod, and this seems to be a combination of that mod with other elements and new UI overhaul etc.

Looking forward to this one.
 
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I've gone to Vulcanus first, great planet to get rich resources :-) Green belts are amazing!

Just arrived on Fulgora - looks fun so far.

Taking my time and over engineering my bases before moving onto the next part.

Here is my Navuis base.

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Here is my Vulcanus base.

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So after some more play time.

I have setup the following:

Navuis update from my previous screenie:

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Fulgora - this was my fave planet so far, it was really fun to work out and design a recycling centre that I'm happy with.

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Gleba - I didn't like this planet at first, was a nightmare to get the balancing correct with the spoilage, but now I'm making 90 Gleba science per minute, which I feel is awesome.

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My spaceships all have the same design, but I feel I need to rip them apart and redesign again from scratch, at least one for Aquilo, as my solar panels for energy is PROBLEMTIC to say the least when you travel so far away from the sun haha.

BZOM4Oj.png


And Vulcanus I may have built an army of rocket silos. I need so much calcite on navuis that I need many silos sending up rockets continually. I have 3 spaceships just going back and forth from vulc to nav... I'm shipping green belts/undergrounds/splitters etc and calcite contiunally to Nav from there.

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Surely you don't need that much fuel storage on your spaceship! Some of my early game ships had one tank of each, my late game ship doesn't have any as I can just make it so quick - granted with high quality chem plants and so on.

Nuclear powered ships is nice and easy to do, and Fusion later in the game is excellent with how much power it can simply provide in a small footprint.
You are right, I don't but my first trip was a problem as I run out mid way though, so I went over kill and not scaled it back yet. Maybe I should.
 
There are so many ways to play this game, I generally do not use a main bus.

Since Space age my play style is: I make a base which is a starter base, that is spaghetti, even for the first 40-60 hours in. Has all the sciences - didnt use a single train. I've moved to space and setup every planet science now.
Only now am I reworking my Navius base and segementing it out, so I can make it more modular (using trains) and copy and paste my designs and plonk them elsewhere so scaling up it easier, I've created yellow science so far like this, and deleted it and its previous component manufacturing as far back as I can upto the point where I have to stop as it is sharing the items with other production lines. I need to comtinue to do with each starter planet science.
 
Main bus is a n00b trap tbh. It leads to some bad habits (imo) and you end up just burning through so much material with multiple lines of parallel belts to try and workaround issues like throughput that could be bypassed by using a modular train approach and direct insertion between assemblers.
If you've managed to build a base that has got you into space before, you probably don't need a video guiding you on making a bus. Just have pretty much everything you build running onto parallel belts, but try and keep this to only items that are used by multiple recipes - ie Plates, Plastic, Circuits. Don't put gears on the bus, you always want to be making these with direct insertion.
agreed, same with copper wire, never bus them either.
 
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