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Fallout 4 hindered on AMD cards by Gameworks > FIX

Soldato
Joined
12 Mar 2006
Posts
23,007
Location
N.E England
Just incase you AMD guys haven't seen this,

I have Fallout 4 and running on Ultra on my 7970's it was being crippled at times, yes we know crossfire isn't working yet but neither is SLI!

A profile for that will come..BUT there is a way to dramatically increase your performance and almost double your FPS, by disabling those silly Gameworks features..

Volumetric Lighting set to 0 and God Rays set to 0.

Fallout4.ini -> God Rays
Fallout4Prefs.ini -> volumetric lighting

Set your tesselation to 8x aswell in CCC

Hope this helps until AMD figure out how they can render those effects properly (if at all)
 
Guys if you lower those effects in the Menu it doesn't seem to completely disable them and still hinders performance, change them in the ini to a 0 value. It definitely feels these features were pushed by NV to cripple our cards!
 
I can play crysis 3 near ultra at a steady 60fps on a single 7950, there is more revolutionary tech in a single brickwall from that engine than Fallout 4

I should be able to handle it fine without turning down any silly outdated lighting effects.

Lol!

Absolutely perfect way of putting it, I will try do a comparison versus these effects on / fully ini disabled.
 
Therein lies the problem. People think they are entitled to turn everything up to max and have it run perfectly on their old cards.

Erm hello?!

This is an ancient engine with bits tacked on, it's not unreasonable to think that a card in the last few years should max it

What don't you understand, how is it unreasonable to expect two 7970's to max out an engine from SEVEN+ years ago with a few lighting effects tacked on, some of those effects which have been out since time began.
 
I think the issue is it doesn't look much better over much less "intensive" games. I mean I'm not being funny but STALKER Clear Sky still has phenomenonal godrays, is open world, came out years ago and you could play that on a 5850. The effect isn't the issue. It's the pointless tessellation (again) that is.

Exactly
 
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