Fancy developing your own 360 games?

This is excellent news. Hopefully this will lead to a massive increase in the amount of content on Xbox Live! Arcade. :)
 
I'm sort of interested in this. I'm not too interested in building games (do not have the time, skill or creativity tbh) but I am interested in the networking aspects of XBL and I would like to be able to build some tools based on that. If there is that ability then I will certianly pay for this tool set.

Sadly there does not seem to be that much info available yet.
 
Yeah it would be interesting to see if some clever bods figure out how to build apps like web browsers, media players and msn messanger front ends etc.

Could be MS trying to discourage ppl from hacking the 360's for homebrew (cos that will happen eventually).
 
Sounds like things might be going back to the days of people writing games in their bedrooms al la zx spectrum days :D

I'd be interested in this, depends a lot on how much free time I'll have but sounds like something to get my teeth into (on top of 3 kids, a wife, running my own business, and getting some sleep!).
 
Robdav said:
Sounds like things might be going back to the days of people writing games in their bedrooms al la zx spectrum days :D

I'd be interested in this, depends a lot on how much free time I'll have but sounds like something to get my teeth into (on top of 3 kids, a wife, running my own business, and getting some sleep!).

Wasnt there something for the PS2, a 'Yahtzee' or 'Yazoo' errr 'net yaroze'?

never heard if it did any good.
 
I think the PS2 thing was pretty limited and the PS2 didn't have the equivelant of the Live Marketplace to showcase all the best developments.

Thinking about it...how the heck DID people distribute Net Yaroze games? I do remember seeing some on OPM cover disks ages ago.
 
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JimmyEatWorms said:
I think the PS2 thing was pretty limited and the PS2 didn't have the equivelant of the Live Marketplace to showcase all the best developments.

Thinking about it...how the heck DID people distribute Net Yaroze games? I do remember seeing some on OPM cover disks ages ago.

Ye i remember that about mid way through ps2's lifespan the best of the net yaroze titles were put on the OPM cover discs. None were ever that good tho tbh
 
Certainly a good idea... The Net Yaroze thingy was certainly far too expensive to ever get the sort of proliferation that was necessary to make it worth-while. Also, programming games in 3-D is pretty difficult.

However, the remark, "in the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels. " is probably intrue. I can think of plenty of notable exceptions.
 
Ultra_Extreme said:
Wasnt there something for the PS2, a 'Yahtzee' or 'Yazoo' errr 'net yaroze'?

never heard if it did any good.

The PS2 Linux kit was a 'home entusiasts' game dev platform, and iirc quite a few uni's used them also.
It might produce some good things, just wonder if u will need to subscribe to it to play peoples games if so it wont affect me, its something i would like to get into, but just dont see myself having the time or effort etc for it
 
Just slightly off-topic, but in terms of development for the PS3, if you jump on over to the Bullet Physics webpage, you can download a free copy and learn that now.

Erwin Coumans (the lead developer of the BPE) is working for Sony now building the engine into the system, but if you wanna jump on the bandwagon early and see what the PS3 will have to offer in terms of physics capabilties then it's worth the download.

Use it all the time with my stuff 'cos it's built into Blender!
 
XNA Game Studio Express sounds very exciting, wonder how easy it will be to use.

Wonder if we could start a game project with the help of the forum members, im sure we could get something knocked up.
 
That's pretty cool of MS. Homebrew has always been possible for consoles, but with the need for stolen software and illegally-modified hardware, it was always a complete pain to succesfully manage. With Live making it far easier to distribute your games, this could be quite a fun little tool. Visual Studio is one thing MS do really well too, which will definitely help.

Although it's apparently quite limited, but I guess that's what you'd expect really.
 
As I understand it XNA is the next step up from DirectX.

Have any of you tried programming in DirectX? I spent a year doing it. And it is not fun. Not fun at all.

Still, maybe this will help bring more of a Indie PC type scene to the console arena.
 
This sounds really good.

The Net Yazroe games of yonder times were really good. They were a great example of how you didn't need great graphics to have a great game.
 
According to the faq they will. Games can be transferred between any 2 people with a subscription via live. I don't see how they will stopp people sharing source code via other methods though.
 
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