Sorry i meant the game folder, drove back from Snowdon today so im a bit tired
use text below
-- [Game-Configuration]
-- Attention: This file will be overwritten when updated, so dont add lines ! Editing is not recommended !
Input:ResetAllBindings();
Input:BindAction("CYCLE_GRENADE", "h", "binozoom", 0);
Input:BindAction("FIREMODE", "numlock", "binozoom", 0);
Input:BindAction("FIREMODE", "x", "binozoom", 1);
Input:BindAction("FIRE_GRENADE", "g", "binozoom", 0);
Input:BindAction("FLASHLIGHT", "numpad3", "binozoom", 0);
Input:BindAction("FLASHLIGHT", "l", "binozoom", 1);
Input:BindAction("ITEM_0", "numpad4", "binozoom", 0);
Input:BindAction("ITEM_1", "numpad5", "binozoom", 0);
Input:BindAction("JUMP", "numpad0", "binozoom", 0);
Input:BindAction("JUMP", "spacebar", "binozoom", 1);
Input:BindAction("LEANLEFT", "delete", "binozoom", 0);
Input:BindAction("LEANLEFT", "q", "binozoom", 1);
Input:BindAction("LEANRIGHT", "pagedown", "binozoom", 0);
Input:BindAction("LEANRIGHT", "e", "binozoom", 1);
Input:BindAction("MESSAGEMODE", "z", "binozoom", 0);
Input:BindAction("MESSAGEMODE2", "u", "binozoom", 0);
Input:BindAction("MOVEMODE", "lctrl", "binozoom", 1);
Input:BindAction("MOVEMODE2", "end", "binozoom", 0);
Input:BindAction("MOVEMODE_TOGGLE", "rctrl", "binozoom", 0);
Input:BindAction("MOVE_BACKWARD", "down", "binozoom", 0);
Input:BindAction("MOVE_BACKWARD", "s", "binozoom", 1);
Input:BindAction("MOVE_FORWARD", "up", "binozoom", 0);
Input:BindAction("MOVE_FORWARD", "w", "binozoom", 1);
Input:BindAction("MOVE_LEFT", "left", "binozoom", 0);
Input:BindAction("MOVE_LEFT", "a", "binozoom", 1);
Input:BindAction("MOVE_RIGHT", "right", "binozoom", 0);
Input:BindAction("MOVE_RIGHT", "d", "binozoom", 1);
Input:BindAction("RELOAD", "numpad enter", "binozoom", 0);
Input:BindAction("RUNSPRINT", "rshift", "binozoom", 0);
Input:BindAction("SCORE_BOARD", "tab", "binozoom", 0);
Input:BindAction("TAKESCREENSHOT", "f12", "binozoom", 0);
Input:BindAction("TURNLR", "maxisx", "binozoom", 0);
Input:BindAction("TURNUD", "maxisy", "binozoom", 0);
Input:BindAction("USE", "return", "binozoom", 0);
Input:BindAction("WALK", "numpad1", "binozoom", 0);
Input:BindAction("WEAPON_1", "1", "binozoom", 0);
Input:BindAction("WEAPON_2", "2", "binozoom", 0);
Input:BindAction("WEAPON_3", "3", "binozoom", 0);
Input:BindAction("WEAPON_4", "4", "binozoom", 0);
Input:BindAction("ZOOM_IN", "add", "binozoom", 0);
Input:BindAction("ZOOM_IN", "mwheelup", "binozoom", 1);
Input:BindAction("ZOOM_OUT", "subtract", "binozoom", 0);
Input:BindAction("ZOOM_OUT", "mwheeldown", "binozoom", 1);
Input:BindAction("CHANGE_VIEW", "f1", "default", 0);
Input:BindAction("CYCLE_GRENADE", "h", "default", 0);
Input:BindAction("DROPWEAPON", "j", "default", 0);
Input:BindAction("FIRE0", "mouse1", "default", 0);
Input:BindAction("FIREMODE", "numlock", "default", 0);
Input:BindAction("FIREMODE", "x", "default", 1);
Input:BindAction("FIRE_GRENADE", "g", "default", 0);
Input:BindAction("FLASHLIGHT", "numpad3", "default", 0);
Input:BindAction("FLASHLIGHT", "l", "default", 1);
Input:BindAction("ITEM_0", "numpad4", "default", 0);
Input:BindAction("ITEM_1", "numpad5", "default", 0);
Input:BindAction("JUMP", "numpad0", "default", 0);
Input:BindAction("JUMP", "spacebar", "default", 1);
Input:BindAction("LEANLEFT", "delete", "default", 0);
Input:BindAction("LEANLEFT", "q", "default", 1);
Input:BindAction("LEANRIGHT", "pagedown", "default", 0);
Input:BindAction("LEANRIGHT", "e", "default", 1);
Input:BindAction("MESSAGEMODE", "z", "default", 0);
Input:BindAction("MESSAGEMODE2", "u", "default", 0);
Input:BindAction("MOVEMODE", "lctrl", "default", 1);
Input:BindAction("MOVEMODE2", "end", "default", 0);
Input:BindAction("MOVEMODE_TOGGLE", "rctrl", "default", 0);
Input:BindAction("MOVE_BACKWARD", "down", "default", 0);
Input:BindAction("MOVE_BACKWARD", "s", "default", 1);
Input:BindAction("MOVE_FORWARD", "up", "default", 0);
Input:BindAction("MOVE_FORWARD", "w", "default", 1);
Input:BindAction("MOVE_LEFT", "left", "default", 0);
Input:BindAction("MOVE_LEFT", "a", "default", 1);
Input:BindAction("MOVE_RIGHT", "right", "default", 0);
Input:BindAction("MOVE_RIGHT", "d", "default", 1);
Input:BindAction("NEXT_WEAPON", "mwheelup", "default", 0);
Input:BindAction("PREV_WEAPON", "mwheeldown", "default", 0);
Input:BindAction("PREV_WEAPON", "pageup", "default", 1);
Input:BindAction("RELOAD", "numpad enter", "default", 0);
Input:BindAction("RUNSPRINT", "rshift", "default", 0);
Input:BindAction("SCORE_BOARD", "tab", "default", 0);
Input:BindAction("TAKESCREENSHOT", "f12", "default", 0);
Input:BindAction("TURNLR", "maxisx", "default", 0);
Input:BindAction("TURNUD", "maxisy", "default", 0);
Input:BindAction("USE", "return", "default", 0);
Input:BindAction("WALK", "numpad1", "default", 0);
Input:BindAction("WEAPON_1", "1", "default", 0);
Input:BindAction("WEAPON_2", "2", "default", 0);
Input:BindAction("WEAPON_3", "3", "default", 0);
Input:BindAction("WEAPON_4", "4", "default", 0);
Input:BindAction("ZOOM_TOGGLE", "mouse2", "default", 0);
Input:BindAction("FIRE0", "mouse1", "player_dead", 0);
Input:BindAction("MOVE_LEFT", "left", "player_dead", 0);
Input:BindAction("MOVE_RIGHT", "right", "player_dead", 0);
Input:BindAction("TAKESCREENSHOT", "f12", "player_dead", 0);
Input:BindAction("CHANGE_VIEW", "f1", "vehicle", 0);
Input:BindAction("CYCLE_GRENADE", "h", "vehicle", 0);
Input:BindAction("FIRE0", "mouse1", "vehicle", 0);
Input:BindAction("FIREMODE", "numlock", "vehicle", 0);
Input:BindAction("FIREMODE", "x", "vehicle", 1);
Input:BindAction("FIRE_GRENADE", "g", "vehicle", 0);
Input:BindAction("FLASHLIGHT", "numpad3", "vehicle", 0);
Input:BindAction("FLASHLIGHT", "l", "vehicle", 1);
Input:BindAction("ITEM_1", "numpad5", "vehicle", 0);
Input:BindAction("JUMP", "numpad0", "vehicle", 0);
Input:BindAction("JUMP", "spacebar", "vehicle", 1);
Input:BindAction("MESSAGEMODE", "z", "vehicle", 0);
Input:BindAction("MESSAGEMODE2", "u", "vehicle", 0);
Input:BindAction("MOVEMODE", "lctrl", "vehicle", 1);
Input:BindAction("MOVEMODE2", "end", "vehicle", 0);
Input:BindAction("MOVEMODE_TOGGLE", "rctrl", "vehicle", 0);
Input:BindAction("MOVE_BACKWARD", "down", "vehicle", 0);
Input:BindAction("MOVE_BACKWARD", "s", "vehicle", 1);
Input:BindAction("MOVE_FORWARD", "up", "vehicle", 0);
Input:BindAction("MOVE_FORWARD", "w", "vehicle", 1);
Input:BindAction("MOVE_LEFT", "left", "vehicle", 0);
Input:BindAction("MOVE_LEFT", "a", "vehicle", 1);
Input:BindAction("MOVE_RIGHT", "right", "vehicle", 0);
Input:BindAction("MOVE_RIGHT", "d", "vehicle", 1);
Input:BindAction("RELOAD", "numpad enter", "vehicle", 0);
Input:BindAction("RUNSPRINT", "rshift", "vehicle", 0);
Input:BindAction("SCORE_BOARD", "tab", "vehicle", 1);
Input:BindAction("TAKESCREENSHOT", "f12", "vehicle", 0);
Input:BindAction("TURNLR", "maxisx", "vehicle", 0);
Input:BindAction("TURNUD", "maxisy", "vehicle", 0);
Input:BindAction("USE", "return", "vehicle", 0);
Input:BindAction("WALK", "numpad1", "vehicle", 0);
Input:BindAction("CYCLE_GRENADE", "h", "zoom", 0);
Input:BindAction("FIRE0", "mouse1", "zoom", 0);
Input:BindAction("FIREMODE", "numlock", "zoom", 0);
Input:BindAction("FIREMODE", "x", "zoom", 1);
Input:BindAction("FIRE_GRENADE", "g", "zoom", 0);
Input:BindAction("FLASHLIGHT", "numpad3", "zoom", 0);
Input:BindAction("FLASHLIGHT", "l", "zoom", 1);
Input:BindAction("HOLDBREATH", "numpad2", "zoom", 0);
Input:BindAction("ITEM_0", "numpad4", "zoom", 0);
Input:BindAction("ITEM_1", "numpad5", "zoom", 0);
Input:BindAction("LEANLEFT", "delete", "zoom", 0);
Input:BindAction("LEANLEFT", "q", "zoom", 1);
Input:BindAction("LEANRIGHT", "pagedown", "zoom", 0);
Input:BindAction("LEANRIGHT", "e", "zoom", 1);
Input:BindAction("MESSAGEMODE", "z", "zoom", 0);
Input:BindAction("MESSAGEMODE2", "u", "zoom", 0);
Input:BindAction("MOVEMODE", "lctrl", "zoom", 1);
Input:BindAction("MOVEMODE2", "end", "zoom", 0);
Input:BindAction("MOVEMODE_TOGGLE", "rctrl", "zoom", 0);
Input:BindAction("MOVE_BACKWARD", "down", "zoom", 0);
Input:BindAction("MOVE_BACKWARD", "s", "zoom", 1);
Input:BindAction("MOVE_FORWARD", "up", "zoom", 0);
Input:BindAction("MOVE_FORWARD", "w", "zoom", 1);
Input:BindAction("MOVE_LEFT", "left", "zoom", 0);
Input:BindAction("MOVE_LEFT", "a", "zoom", 1);
Input:BindAction("MOVE_RIGHT", "right", "zoom", 0);
Input:BindAction("MOVE_RIGHT", "d", "zoom", 1);
Input:BindAction("RELOAD", "numpad enter", "zoom", 0);
Input:BindAction("RUNSPRINT", "rshift", "zoom", 0);
Input:BindAction("SCORE_BOARD", "tab", "zoom", 0);
Input:BindAction("TAKESCREENSHOT", "f12", "zoom", 0);
Input:BindAction("TURNLR", "maxisx", "zoom", 0);
Input:BindAction("TURNUD", "maxisy", "zoom", 0);
Input:BindAction("USE", "return", "zoom", 0);
Input:BindAction("WALK", "numpad1", "zoom", 0);
Input:BindAction("WEAPON_1", "1", "zoom", 0);
Input:BindAction("WEAPON_2", "2", "zoom", 0);
Input:BindAction("WEAPON_3", "3", "zoom", 0);
Input:BindAction("WEAPON_4", "4", "zoom", 0);
Input:BindAction("ZOOM_IN", "add", "zoom", 0);
Input:BindAction("ZOOM_IN", "mwheelup", "zoom", 1);
Input:BindAction("ZOOM_OUT", "subtract", "zoom", 0);
Input:BindAction("ZOOM_OUT", "mwheeldown", "zoom", 1);
Input:BindAction("ZOOM_TOGGLE", "mouse2", "zoom", 0);
Input:SetMouseSensitivity(20.0000);
Input:SetInvertedMouse(1);
Input:SetJoySensitivityHGain(1.0000);
Input:SetJoySensitivityHScale(1.0000);
Input:SetJoySensitivityVGain(1.0000);
Input:SetJoySensitivityVScale(1.0000);
Input:BindCommandToKey("\\SkipCutScene","F7",1);
Input:BindCommandToKey("\\SkipCutScene","spacebar",1);