Caporegime
Lets start with the basics, my spec:
A64 X2 3800+ @ 10x250
1GB Corsair PRO XMS3200 @ 250
Abit AN8 SLI S939 nForce4 motherboard
2 x Gainward 512MB 7800GT's in SLI.
Im running the 32-bit version of Windows XP PRO SP2
Now this machine is prime stable, and runs any 3dmark you care to throw at it, runs COD2 pretty much all the time (im addicted to 5v5 S&D ), and has no issues with HL2 (or anything source), trackmania (sunrise and nations) or DOOM3/Quake4 etc.
Farcry however, appears to be running in what I can only describe as being rendered "too fast" or (as im not 100% sure its running too fast) the audio is lagging behind. Either way, its causing my audio to be a good 2-3 seconds behind the video/game, most noticable in cutscenes, but also happeneing in gameplay, resulting in noises occuring after the event that caused them (meaning its very hard to tell whats going on around you).
Thinking it was an SLI issue, I have disabled SLI, which didn't help at all. Thinking it might be a dual-core issue, I forced explorer (and hence farcry's) affinity to CPU1 in task manager, again didn't help. In a last ditch attempt I reinstalled farcry and tried it completely unpatched (i.e the version that comes on the DVD), which again showed the same problems (and more infact, the unpatched version is far too bright, infact its like running quake 1 in r_fullbright 1, but thats a different matter).
Does anyone have any ideas before I start pulling my hair out?
Cheers.
A64 X2 3800+ @ 10x250
1GB Corsair PRO XMS3200 @ 250
Abit AN8 SLI S939 nForce4 motherboard
2 x Gainward 512MB 7800GT's in SLI.
Im running the 32-bit version of Windows XP PRO SP2
Now this machine is prime stable, and runs any 3dmark you care to throw at it, runs COD2 pretty much all the time (im addicted to 5v5 S&D ), and has no issues with HL2 (or anything source), trackmania (sunrise and nations) or DOOM3/Quake4 etc.
Farcry however, appears to be running in what I can only describe as being rendered "too fast" or (as im not 100% sure its running too fast) the audio is lagging behind. Either way, its causing my audio to be a good 2-3 seconds behind the video/game, most noticable in cutscenes, but also happeneing in gameplay, resulting in noises occuring after the event that caused them (meaning its very hard to tell whats going on around you).
Thinking it was an SLI issue, I have disabled SLI, which didn't help at all. Thinking it might be a dual-core issue, I forced explorer (and hence farcry's) affinity to CPU1 in task manager, again didn't help. In a last ditch attempt I reinstalled farcry and tried it completely unpatched (i.e the version that comes on the DVD), which again showed the same problems (and more infact, the unpatched version is far too bright, infact its like running quake 1 in r_fullbright 1, but thats a different matter).
Does anyone have any ideas before I start pulling my hair out?
Cheers.