ffx standard or ecpert spehre grid

So you mean by choosing standard the characters are set in their ways that the developer wants them to be?

Whereas expert I can basically make my character specialize in abilities that they ''shouldnt'' be able to based on the way the character ''should'' be.
 
I'm pretty sure the characters all have different starting stats as well. Waaka would have high AGI, Auron STR, Yuna magic, and so on. Though 5 stat points here and there won't matter a ton, they are deffinately designed towards being different classes, but yeah they don't have to be fixed in the expert.

If you're curious, here are the two sphere grids.

Standard:
http://images.wikia.com/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg

Expert:
http://i.imgur.com/UtyFI.jpg
http://i.imgur.com/ARlJM.gif


(Two pics of the expert one as neither of them are that clear)

whoa wtf lol..so much stuff on there.

FF7,8,9 were real simple. this looks like some diagram to create a nuclear bomb
 
I was hardcore now Im more casual. I guess less time customizing and more time playing is what Im after?

I was playing wicther 2 but I was more keen on the game and story than the creatioin of potions and levelling up whereas when younger opposite.

I guess standard will be more ideal for me then?
 
I dunno what to do now?

You cant change once you start. I think playing the characters with abilites that macth there perosnialty and the way they are meant to be seems good?

I mean if Barret was like a wizard in ff7 that would be odd. Or tifa like a heavy strong fighter etc...
 
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