Firefall, what we know so far.
Red 5:
Red5 Studios is NOT a subsidiary of Activision Blizzard, regardless of the horrid rumors, this is simply not true. They are their own company. It is borderline insulting to say this and is a very narrow point of view, companies other than Blizzard can make quality games.
Videos:
http://www.youtube.com/watch?v=8wKw9AGX3bs - Firefall Intro Cinematic
http://www.youtube.com/watch?v=41fBdFZ2_Lc - Red 5 Studios recruitment video
http://www.youtube.com/watch?v=I-CdQmxH96M - PAX Gameplay
http://www.youtube.com/watch?v=dZvGdLsUO8M - PAX Gameplay w/ Commentary
http://www.youtube.com/watch?v=TbMk3UKICG8 - PAX Weapons Walkthrough (Part 1)
http://www.youtube.com/watch?v=EEVq9JuQxgg - PAX Weapons Walkthrough (Part 2)
General:
- Team based Action Shooter
- Open world, persistent game
- The game is a Cooperative Teambased Shooter, not an MMO as stated by Red 5 Studios
- F2P game with micro-transactions/cash shop
- The game will be released world wide
- Large, streaming world
- The game is an action oriented shooter with some MMO and other genre elements mixed in.
- Obvious Influence from Starship Troopers, Planetside, Tribes.
- Game is physics and skill based, twitch based game
- Game will be accessible to all, however, it won’t reduce the challenge
- There will be PvE as well as PvP
- The Wiki Wacker is the official drink of Firefall
Combat:
- Assault, Medic archetype are annonced, there will be other Battleframes later, in the video there are packs for the Recon and Robotics, two classes that have yet to be announced.
- No dice roll for attacks, it’s pure shooter mechanics
- Primary weapon: Assault Rifle: Infinite Ammo, can be upgraded
- Primary weapon: Plasma gun, AoE based attack, can be upgraded
- Primary weapon: Sniper Rifle (what looks to be) in the video, unsure about ammo, probably can be upgraded
- All guns have limited ammo excluding the Assault Rifle which is infinite ammo
- Crater: AoE aerial-based attack
- All weapons, armour can be upgraded with a module based system
- Guns have recoil
- Medics have a healing gun, which looks like a stream of healing, equivalent to Team Fortress 2 medic gun.
- Medics have a healing grenades as alt-fire
- Loot drops from monsters on death and can be picked up (not sure on the rolling system )
- You can upgrade your backpack which controls your abilities and some guns.
- Loot is currently FFA and only your team can see it, no rolling system in yet
- There is no, and will be no cover system in Firefall, it's Run n' Gun
- Jetpacks are energy based. much like in Global Agenda and Tribes
- There are two separate hitboxes (i.e head, body), headshots do bonus damage
- Bullets may be affected by mavity, they are still working on it to decide what is better
- There is class armour and not specific types of armour, it can all be customized with modules to adjust stats
- You can change your class in the player hub, however, your level applies to one battleframe
- Thumpers attract enemies because they make a lot of noise
- Equipment Screen shows (in Gameplay video): Assault Pack (w/3 slots; 250 energy), Assault Battleframe (w/3 slots; 1600 HP), Plasma Cannon (3 slots; 1044 damage rating), Assault Rifle (2 slots; 1020 damage rating)
- Inventory Screen: Rate of Fire Module (Increase RoF +10%), Elite Assault Pack (334 Energy; 3 slots), Salvaged Regeneration Module 1 (Restores 5HP/sec), Assault Rifle III (2 slots; 1030 damage rating)
- Ability: Shockwave - A (what looks like) a 180 degree frontal attack, the power seems to diminish as it moves along. IT is charged by the backpack and seems to take 3 to 5 seconds to charge, whether it must be fully charged to be used or can be used in shorter, but weaker bursts is unknown.
- Equipment??: There looks to be a sort of glider attachment in the video, whether that is a part of the backpack or a form of transportation via NPCs, I don't know.
- Vehicle: There is a armoured vehicle in the recruitment video (00:08 to 00:10) whether it is a combat oriented vehicle is unknown and the name of the vehicle is unknown.
- Weapons: We now know that currently there is a weapon stock melee attack
- There is in combat and out of combat sprinting
- Battleframes have signature weapons, i.e. the Plasma Cannon is the signature weapon of the Assault class.
- Vehicles are connected to Army 'Tech Trees' and can be called down
- All weapons have an alt-fire mode, or at least a zoom in/aim
- Module: Salvaged/Epic Rate of Fire Module, perhaps it increases the rate of fire and/or reloading time? We now know a module can modify one or both these things.
- Module: Regeneration Module, perhaps it can allow for in combat regeneration or increased passive regeneration
- Module: Epic Speed Module, perhaps it boosts running speed
Gameplay:
- There is a party system, no confirmation on a raid system yet
- Dynamic events, where things will happen with/without player intervention
- Towns can be under siege by the Chosen, it happens during random times and may or may not happen if other events around the world occur.
- Towns can be taken by the NPC faction if players don’t defend it, but can be retaken with missions.
- Thumper mission: Mining resource called ‘Crystite’ which allows of updating of weapons, etc. It can be dropped anywhere in the world.
- Dredge: One of the player hubs.
- ‘Melding Titan’ is a large boss type mob who can attack cities, normal guns do not work in killing it, you must use turrets and so on to inflict damage.
- There is collision detection
- Equipment changes change character appearance.
- Two dropdown types shown in the video: Request Support from Your Army, Calls down a Thumper for Mining Operations
- There are player owned vehicles, one noted so far is the hover bike in the video.
- There are passive NPC mobs
- There are mountable weapons (i.e. Cannon, etc), whether they can be player built or not is unsure
- Most likely there will be a day and night cycle