First Huxley Preview.

Man of Honour
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11 Mar 2004
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Well maybe not the first, but shows you some ide what the game is about, I cant wait but it's going to be ages till it's released.

http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1173/gameID/197

Webzen's Huxley is described on its official website as, "a massively multiplayer online first-person shooting game (MMOFPS)". Why then does it have its own entry here at MMORPG.com? The answer, it turns out, if fairly simple. While cloaked in a first person perspective, Huxley has all of the trappings of an MMORPG, a persistent world, quests, clans, character growth, classes and more all make an appearance for this upcoming title.

At this year's Game Developers Conference, I had the pleasure of sitting down with Huxley Producer, Kijong Kang to watch a demo of the game and its progress thus far. Now, I should probably say that, for me, the entire design premise is about combining my two favorite genres into one, single game. This being my first up-close look at Huxley, I was extremely interested to see what this game had to offer.

First of all, for those who may not be aware, Huxley is set on our dear planet earth in the not-too-distant future when the human race has been thrown into anarchy. After this, mutants begin to appear, adding to the chaos. Eventually, this breaks down into a war that divides the land into two camps, Sapiens (Humans) and Alternatives (Mutants).

Character Creation

Given the back story, there are two different playable races in Huxley, the Sapiens and the Alternatives. Each of those races has two sub-races from which to choose. From there, a player goes on to choose one of three battle styles (Huxley's word for class). There is a surprising amount of customization for an MMOFPS (one of the many MMORPG elements). Players can customize their body types, hair style, eyes, nose and mouth. For guilds or clans, each uniform has a shoulder patch to identify them as belonging to one group or another. Clan patches are custom made by each group.

Equipment

Like in an MMORPG, Huxley has cities populated by NPCs, trainers and, you guessed it, vendors. Like in any MMO, it's hard to resist the opportunity to talk about gear.

Huxley has five different armor categories: helmet, gloves, body, belt, and boots. There are, of course, many different variations on each of those pieces. On top of that, there are nine different categories of weapons and many different specific weapons in each category. Example categories are: shotgun, rocket launcher, sniper rifle, grenade launcher, assault rifle...

Let's not forget vehicles. At low levels, characters will rely on the game's version of public transportation. Higher level characters will actually be able to buy their own, personal vehicles.

Skills

The design of Huxley sees the equipment that your character chooses combined with skills that he / she has earned. Each armor type has certain skills that can be attached to it. For example, one of the skills that can be attached to the helmet is called "infra-vision"> Infra-vision gives the player the ability to see heat signatures. Is your enemy cleverly hiding in the shadows? Not anymore with this ability. Another helmet-related skill is one that allows the players to prevent head shots (this one is my personal favorite). Some other skills that can be attached to various armor pieces are: scan an enemy's hit points, flash-bang (after death), double-jump, sprint, cloaking and tackle. This is by no means a complete list, but I thought it might be interesting to see some of what players can do.

Combat

Combat in Huxley can be fought in squads. A squad is a group of four people who are meant to work well together as a unit. When all members of the group are near each other (within a certain, respectable radius), they receive special squad buffs and other benefits.

Other Information

* Beyond the Sapiens and the Alternatives, there is another, non-playable race in the fight. Hybrids.
* Webzen expects there to be around 5,000 people per server, with 2,500 people per city (one Sapien city and one Alternative city).
* Clans, while they may enhance the game for some players, are not a necessity.
* While the battles and quests are presented in FPS mode, the cities allow players to move to a more familiar, to MMORPG players, third person perspective.
* Each time you enter battle, you can choose which weapons, armor and skills you will be using.
* Battle scenarios include an 8 vs. 8 Team Deathmatch and a 12 vs. 12 Raid / Domination. Obviously, this isn't a complete list
* All quests will have voiceovers.
* This game will include a good amount of content for solo players
* In order to fully level-up in Huxley, you will have to engage in both PvE and PvP combat.

As you may well imagine, even at this stage in development, there was a lot to see. While it's truly too early to tell exactly how this game will look in the end, fans of both the MMOFPS and MMORPG genres should keep their eyes on Huxley as it continues to develop.
 
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Here's a summary of the main points.

* Release date for PC is still set for this year.
* "Hundreds" of armor and equipment will be available as drops by NPC mobs.
* Nine categories of weapons.
* Instanced arena Maps for 1vs1 to 100vs100
* 5000 players max per server cluster.
* Game will launch with about 80 instanced battlefields.
* 2 playable factions, Humans and Sapiens. 1 NPC faction of "Hybrids."
* Game modes included: Free for all, team deathmatch, capture the flag, radar domination, and part pickup.
* Xbox players will not play against PC players. Though they are working on Xbox players being able to co-op with PC players on some instances or play as a super enemy on some instances.
* They hope to have the Xbox version out 6 months after the PC with more focus on single player.
* Parties are grouped as follows: Up to 4 players in a squad, Up to 5 squads in a platoon, up to 5 platoons in a company.
* In-game voice chat available at launch. Does not mention how that will work with the squad/platoon/company groups.
* Weapons and armor will have slots for "upgrades" which are basically skills. The game will launch with over 100 skills. From the Gamespot preview: ...the ability to sprint quickly, to cloak yourself by turning invisible, to double-jump, to tackle enemies with a melee attack, and some unusual skills, such as becoming immune to headshots (highly damaging, direct weapon hits to your character's noggin) and automatically detonating your corpse as a blinding flash grenade when you fall in battle."
* Game will launch with 2 major cities. 1 for each faction and 8 smaller cities.
* Vehicles can be purchased in the player cities but cannot be taken into the instance battlefields. Battlefields will have their own vehicles.
* Licenses are required to pilot vehicles but any class can get licenses.

Although it looks like it might be as high as 200vs200 by launch date.
 
Tried&Tested said:
What is an 'instanced battlefield'?

As far as I understand it's a permanent/semi permanent battlefield. When you walk in you will be able to configure you armour and some times choose your side (but as it's human vs mutants that wont be available I imagine). Basically anyone inside the area is in battle. If it's full you'll have to wait at the sideline till people leave or spawn else where before entering.

An instanced battlefield where players from different factions can fight with each other fairly.
 
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Phalanx said:
sounds really good, just worried the graphics will hurt my fps- peen


It's npot due till fall so likley will be spring LOL.. By then midrange graphic cards should easily run the **3 engine
 
Am I the only one that thinks and mmo-fps with 'gear' would be horrendous. Spawn. Get shot with and uber canon in indestructable armour. Repeat.

Of course im assumung developers are smarter than this, and will make a model that works, and not fashioned on the traditional mmo.
 
Being an MMOFPS, there will be an aiming concept involved and not just pointing and clicking (well it's still technically pointing and clicking but you know what i mean). So having someone with an uber owning cannon is all very well if they can aim with it, unless it has some stupid uber range with an uber blast radius..... and homes onto ppl.
 
ok i havent read the artical might say this in there but as ive heard it this is gonna be the first game on which Xbox 360 and PC uses will be able to play with / against each other in game. which is gonna be cool :cool:
 
caff said:
Hehe.

xbox360 controller vs. my logitech G5

eat it :D

If its anything like the early alpha build we saw a while back the 360 version had a lot of aim asistance, so might help even out those battles.
 
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