Football Manager Live

Just received an email announcing more BETA spaces to those who signed up for a "SEGA PASS".

GO GO GO GO - Check your emails
 
I am in Beta and if it has been given an official release date for next month I wouldn't go getting excited by it.

In our discussions during chat yesterday we were all agreed that it should be delayed until the end of the year as it is far from ready for release as it is far too buggy.
 
Bah - Humbug :)

Looks like they are cashing in on the start of the football season then?

How complete would you say it is as a percentage?
 
It was so bad that half the gameworlds were down all night (well, from 9-12 when I gave up). Won't do anything for my title charge that wont.
 
Is this still going to be a monthly sub game?

Yes.

At the moment no set price is known, and until a release date is announced (still pending but due 2008) no-one knows the actual price. However, it has been confirmed it will be the price of a couple of pints, so therefore guessing £5-£8.
 
Is it still true that the players in FM Live will be completely made up names, as well as the clubs? I don't know about anyone else but to me that sounds just a bit too generic. It will interesting to see if this game survives for any length of time or quickly dies a death.
 
Is this a pay monthly game? I cant see it working very well. Wouldnt everyone have to be online at once?

As above, this is a pay monthly game. It works very well actually. Each game world consists of 1,000 teams or players from around the world.

When you join you choose an FA for the season, you can swap each season should your circumstances change. Each FA has different game times to suit your requirements. For example, the NFA (Nighttime FA) I play in only has scheduled match times between 10.30pm and 1am every night.
 
How is the match engine and training module compared to FM '08 ?

The match engine is based around that used in all the FM games and there is no training module.

In true MMO style you learn skills, these are Level 1 to Level 5 and in multiple areas (Finance, Scouting, Coaching, Tactics) and in each one you have individual learnings that become available depending on your Level. EG you learn Level 5 Scouting you can then learn Judging Potential Level 1-5.

Each one takes time to do, and obviously the higher the level the more options available to you.

Level 1 plassing instructions for example allows you to have have 3 options short, normal or long, but as you progress you get extra spaces along the line.
 
Is it still true that the players in FM Live will be completely made up names, as well as the clubs? I don't know about anyone else but to me that sounds just a bit too generic. It will interesting to see if this game survives for any length of time or quickly dies a death.

You get regens so they'll have randomish names. Can't remember seeing too many but we're not far in on GW8. Team names are whatever you want, if you're playing the <insert team name here> give me an OcUK wave :)
 
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Is it still true that the players in FM Live will be completely made up names, as well as the clubs? I don't know about anyone else but to me that sounds just a bit too generic. It will interesting to see if this game survives for any length of time or quickly dies a death.

This is not true.

The player names are as they are in real life, and as a season passes the players age by 1 year (1 season including pre-season) is a calender month.

Obviously, the regens are as they are in FM and are totalling fictional. Not every player is made available from day 1, and not every player will be obtainable from day 1.

All players start with a 500,000 budget and a 100,000 wage bill and players like Ronaldo, Kaka etc have a starting value of £6m.

The clubs are all fictional, you choose the name, the stadium name, kit colours etc and start building a side from scratch using real players.
 
I'm, still not sure how this is going to work with theoretically 1000 human managers in one game world as you describe above. Will the vast majority of players be happy signing virtual or actual unkowns when there is only one Ronaldo or Kaka available per game world? LLM's will have no problem with this obviously but what about the glory hunters who are probably in the majority? Are you really going to get 1000 active managers when the vast majority will be managing teams of players no one has ever heard of? Also I'm not keen on this drip feed of the big names as you describe, seems a bit "pixel-cracky" to me. I'm not dismissing the idea of FM Live, just pointing out some things which would concern me if I was going to invest time in thegame. p.s. I'm not actually a glory hunter, I always start as a random non-league club when I start a FM08 game.
 
I'm, still not sure how this is going to work with theoretically 1000 human managers in one game world as you describe above. Will the vast majority of players be happy signing virtual or actual unkowns when there is only one Ronaldo or Kaka available per game world? LLM's will have no problem with this obviously but what about the glory hunters who are probably in the majority? Are you really going to get 1000 active managers when the vast majority will be managing teams of players no one has ever heard of? Also I'm not keen on this drip feed of the big names as you describe, seems a bit "pixel-cracky" to me. I'm not dismissing the idea of FM Live, just pointing out some things which would concern me if I was going to invest time in thegame. p.s. I'm not actually a glory hunter, I always start as a random non-league club when I start a FM08 game.

Everyone starts on a level playing field and people have just as much chance of obtaining superstars as the next person.

At the start of the game only players that will be affordable will be available, with only a 500,000 starting balance to build a squad of players its unlikely anyone will land a superstar. The best player I managed to obtain when I started in the gw was Mido and he cost £160,000.

Every player will be starting with a team of unknowns, unless you decide to spend the majority of your budget on a big name and the rest on mediocre players. There is no LLM format within FML.

The database of FM players runs into the 100,000's so it is unlikely that you will have a superstar squad and no-one else will. At the start if the game players are signed on a 1season or 2 season contract and every season a manager can auto renew 5 contracts (basically retain the player for another 1-2 seasons) and the rest who are up for renewal can be bid on by every manager in the game (wage auction) the highest bidder gets the player.

This is the same process for unowned players, and those players made available (drip fed) into the game when more people are involved. Also, I must point out the scouting skill. If you dont have scouting skills you dont have access certain players, making it necessary to learn those skills to unearth players and youth talent.

There is one guy in my gameworld who saved up £10m by just buying youth players then training them and selling them on for profit, this kept his wage bill down as well. He then blew £6m signing Eto'o to improve his performances.

The game is a lot more tactically demanding than FM08 and I know many people who have had lots of success on FM struggle on FML because they arent good at sorting tactics out.
 
Excellent info Twinblade.

You said the FM live engine is more tactically demanding than FM '08, what match engine do you prefer and I pressume FM live and FM '09 won't use the same engine ?
 
Excellent info Twinblade.

You said the FM live engine is more tactically demanding than FM '08, what match engine do you prefer and I pressume FM live and FM '09 won't use the same engine ?

I've not heard much on the FM09 engine as of yet so cannot really comment on what it will be like, however I fully expect it to be a tweaked version of FM08.

As for FML. The engine is based losely around that of FM08 and the programmers have been constantly telling us they have remodelled it slightly to allow for online play rather than the bog standard playing of the AI as you would in FM08. So they have had to code in factors for playing real life opponents rather than a computer.

As for it being tactically demanding, I think my previous post was misleading slightly. The engine isnt tactically demanding, but playing FML over FM08 certainly is. In this I mean, when you play FM08 once you have a tactic and it works against the AI you rarely run into problems.

However, on FML its very difficult to play the same tactic constantly without tweaking and expect the same success as all the other 999 real players will have devised their own and have their own player instructions, something that the AI in FM08 doesnt (as thats all programmed in pre-release).

Not to mention you having to learn all the skills first.
 
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