Both games were butchered by the same guy.. The same guy who's involved in this.. Mark Jacobs.
That isn't true at all. Yes he made some poor decisions himself, but to say he was the only person involved in the downfall of those games would be completely wrong. Also, he is one of the main people behind the great parts of those games, which he will be concentrating on in CU. Do some research and you'll find hes been actively posting in the forums I pointed out about and you can see his discussions with people about this same topic.
To quote a forum post he has recently made;
Originally posted by Jetrpg
My thoughts are i think mark will fail at just about everything with this game i don't think he has a clue what makes games good and is blaming EA for his design decisions. Infact i know this to be true, its a matter of record. I was hoping he would reflect on his decisions, from his blog post he hasn't, but hey a ton of kickstarter money would be nice.
I could be wrong, i expect far shorter cc (aka wow style) with even less stuns, far less tactical combat, etc. That is what i expect from his posts.
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Posted by Mark Jacobs;
"I'm sorry if I haven't been really clear about things but let me say once again, "I have made a number of design decisions for DAoC/WAR that either were wrong or didn't work out the way I had hoped." I've also said that never once did JR reach down from atop Mt. Redwood and say to me "Mark, you must add this to the game now and if you do, I'll give you this special decoder ring and the key to the private jet!" It's not like the only guys/gals making decisions for WAR were me and JR. Certain people did dumb things (me included), certain people did smart things that didn't work out (me included) and the blame for the failure of MMORG like WAR, SWTOR, Secret World, etc. can almost never be laid at the feet of one person. As I've also said before I was the GM of Mythic and as such, it would be disengenous of me to either "name names" or simply try to blame others for my mistakes so I'll simply repeat what I've said about my culpability as head of studio. However, as an employee of EA, certain things were above my pay grade and/or power/control so for those things, I can't take responsibility and it would be equally wrong of me to play the martyr card here. "