Why do so many games these days still force gamers to use baked lighting, a technique that's basically a fudge and has been around for nearly 30 years?
Raytracing capable hardware is 4 generations old and was introduced 7 years ago with over 90% of steam gamers now owning an RT capable card. It's a far superior technique producing more accurate, more immersive lighting, better visuals and saves developers time.
Most games I play these days are lit with RT and the lighting is a massive step up in quality, so much so that any non RT game (even ones with "good" baked lighting) look flat and a bit off.
Surely the current baked and RT options together are leading to increased Dev time and cost as games are essentially being lit twice?
Raytracing capable hardware is 4 generations old and was introduced 7 years ago with over 90% of steam gamers now owning an RT capable card. It's a far superior technique producing more accurate, more immersive lighting, better visuals and saves developers time.
Most games I play these days are lit with RT and the lighting is a massive step up in quality, so much so that any non RT game (even ones with "good" baked lighting) look flat and a bit off.
Surely the current baked and RT options together are leading to increased Dev time and cost as games are essentially being lit twice?