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- Joined
- 5 Apr 2008
- Posts
- 1,526
I have forced aa to x2 in nvidia control center, but there is a little white line round the charachters now, what shall i do
Lack of AA is down to the engine not the game
...
A statement I never understood about UE3 and no need to rename anything, forcing AA in the BIA: HH profile in the nvidia panel just works, same with bioshock, and any otehr UE3 game... The whole AA thing is a lie as when you set the nv panel to ''override application setting'' and set 8xCSAA I can definitely see AA work like it should...
Spent some time tweaking, now running 4xAA and 4xAF, no jagglies and game runs smoother May try for 8xAF next, characters look more detailed and body parts linger for 5 mins now, also turned down LCD brightness and in game gamma so darker and less cartoony..........
Nvidia Control Panel settings
AF 4x
AA Mode - Override App
AA 4x
AA Trans - Multisampling
Force Mipmaps - Trilinear
Text Filt LOD - Clamp
Text Filt Qual - High Quality
Config changes as follows applied to below file after first making a copy of the file, then after applying the changes made the file read-only
\My Documents\My Games\BIA Hells Highway\SumacGame\Config\SumacEngine.ini
[Engine.Engine]
bDisablePhysXHardwareSupport=False
TimeBetweenPurgingPendingKillObjects=600
[Engine.GameEngine]
bSmoothFrameRate=True
MinSmoothedFrameRate=30
MaxSmoothedFrameRate=120
[Engine.Client]
MinDesiredFrameRate=60.000000
[SystemSettings]
EnableHighPolyChars=True
Trilinear=True
MaxAnisotropy=4