• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Forcing ancient GPUs to modern resolutions?

Caporegime
Joined
13 May 2003
Posts
34,570
Location
Warwickshire
Hi all

The IT gimp where I work has purchased 22" widescreen TFTs for everyone without checking that the ancient Intel onboard GPUs in our PCs can support the native resolution. They can't.

Is it possible to go above the manufacturer's listed max resolution in the technical data sheets with clever software trickery, or is the only solution a new GPU? I need 1680 x 1050 and the listed resolutions only go up to 1600 and none of them are widescreen so, perhaps even worse, everything's squashed!

Thanks.
 
Not exactly sure of the model but it's a 64MB 88435G or something from 2002. An ATi Rage 128 AGP will be significantly newer I would have thought.
 
Not sure as I can't see the GPU in the compatible list. I doubt it though, but I can try it tomorrow. Thanks for the suggestion. I suppose if PowerStrip can't do it, I'm pretty much screwed?
 
He hadn't. I mentioned it to him this morning and he muttered and moaned for a bit, then went to the Intel website and updated the drivers. Now looking in glorious 1680 x 1050 goodness!

Thanks all. Should have tried the drivers first but reading the tech specs, it said max supported was 1600. So I guess the tech spec for resolution is fairly meaningless.
 
He hadn't. I mentioned it to him this morning and he muttered and moaned for a bit, then went to the Intel website and updated the drivers. Now looking in glorious 1680 x 1050 goodness!

Thanks all. Should have tried the drivers first but reading the tech specs, it said max supported was 1600. So I guess the tech spec for resolution is fairly meaningless.

I think the max resolution will be limited by the speed the GPU can push out the video data for each pixel (at a reasonable frame rate of course). Thus 1650x1050 is probably less taxing than the original max which I assume is a 4:3 1600x1200
 
Back
Top Bottom