Has anyone done the maths on FPS and the distance to the display? VR - distance a few inches - requires 90+ fps, PC - distance under a yard - requires 60+ fps, consoles - distance a few yards - require only 30 fps, and cinema - distance perhaps 10 yards - makes do with 24 fps.
The maths on display resolution and distance are well-understood, but what about FPS?
The maths on display resolution and distance are well-understood, but what about FPS?