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Fps ?!

Soldato
Joined
16 Feb 2014
Posts
2,761
Location
North West England
Just been reading a few articles on the web and was wondering why when gaming on a console, anything above 30 fps feels smooth , or at the very least playable , but when gaming on my pc , anything less then 60 fps causes the game to judder or slow down of you will, breaking the smoothness of the game, don't know if that makes sense to anyone else ? :)
 
No idea, i don't think console gaming is smooth. At a guess it would probably be because the games on console have little to no fluctuation in framerate, they're pegged @30/60fps unlike PC where we need to enable Vsync for that feature.
 
For me its the mouse movement AND the fps which makes it feel smooth. Find a FPS game where you can attach a mouse to it on a console and you will definitely feel the difference over a decent frame-rate on a PC.

Movies to me seem smooth because i cant control it at all and a game pad on console feels smooth-ish because the joysticks cant offer the same control of movement. For me lack of control can make it seem smoother when you have lower fps.
 
My 2 cents:

Fast, large sweeping camera movements generate framerate hitches and are much more common with a mouse. These hitches are what distract you. That's not to say you can't tell and feel the difference between 30, 60, 120, even 2000 FPS, but a capped framerate is always better than a fluctuating one.

I first played through Crysis at 1920x1080 on a single 9800GT, maxed minus AA at about 20 FPS throughout. It felt pretty bad at first, but fighting the urge to turn settings down, I carried on and by the fourth mission I was fine with it. Just got used to it, I guess.

Generally the console offerings are developed around a cap of either 30 or 60, and this cap will not be the average but the minimum FPS (during normal play), achieved by sacrificing visual clarity. Titles which frequently drop below their FPS target almost always receive universally negative criticism for it, and this effects review scores. The PC version doesn't "matter" as much, so long as a chunk of PC gamers at that moment in time have a system which can average 60.

Dark Souls PC does not feel sluggish at 30, because it was designed to run at 30. GTA4 PC is similar. That iteration of the engine was designed around the 360/PS3, with a target of 30. Capping the game to a consistent 30 on PC makes it so much smoother than having it sometimes run at 100 and then suddenly drop to 30 in heavy traffic.
 
A lot of it is the level of interaction you have with the scene - if you had realtime camera control over a movie it would feel a lot less smooth than it does watching it with no direct input.

Likewise a controller doesn't compare to keyboard and mouse where the combination of mouselook and using strafing, etc. to fine tune your aim/movement puts even more demand on precise consistant framerates to feel fluid and precise.
 
The answer is on the 100fps site but its down and it is why I know its motion blur.

This....
I read awhile ago that Motion blur is there to help with frame change and blur them together helps with low fps so I tried it on couple games and it sure does help a lot.

Give it a try
 
Motion blur will only go so far sure it might to some extent fool you into thinking something is smooth but it won't make up for a lack of low level fluidity and precision that comes from proper high framerates if your playing a fast paced FPS game.
 
Well it does on all your big movies and console games, even newer PC game use far too much of it (probably ports).

A fast action scene in a movie should not look smooth at 24FPS but they can make it appear to be.

Until the site comes back up I cannot refresh myself on the info.

Of coarse it will not look as good as higher FPS, ever seen a 60FPS movie?


"Without realistic motion blurring, video games and computer animations do not look as fluid as film, even with a higher frame rate. When a fast moving object is present on two consecutive frames, a gap between the images on the two frames contributes to a noticeable separation of the object and its afterimage in the eye. Motion blurring mitigates this effect, since it tends to reduce the image gap when the two frames are strung together. The effect of motion blurring is essentially superimposing multiple images of the fast-moving object on a single frame. Motion blurring makes the motion more fluid for some people, even as the image of the object becomes blurry on each individual frame. Motion blur can also induce headaches when people play a game that requires concentration"


http://en.wikipedia.org/wiki/Frame_rate
 
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Its the reason I like to keep some Motion blur enabled. Loads people just think it effects vision on the battlefield so disable it right away, without thinking what its real effect is for. Its best to never to disable it completely.
 
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