http://www.pcper.com/reviews/Graphi...eld-4-Mantle-CrossFire-Early-Performance-FCAT
Its an interesting read, but....
He gets better and more consistent CF scaling in Mantle than in DX because the A10-7850K CPU he is using for it is not nearly as bottlenecked by Mantle as it is by DX.
Does he not understand what Mantle does? that would be shocking for an apparently experienced reviewer.
Good Grief. all he has to do is this to see what's going on.
Mantle

DX

Its an interesting read, but....
Multi-GPU results are more confusing. The orange line that represents Mantle CrossFire results starts out "flat" like we saw on the previous page but then appears to open up and scales upward peaking around 34% faster than the single card option. At the same time, the D3D11 CrossFire result actually stays quite a bit lower, giving Mantle the advantage. If you look at our Frame Times graph you'll see that under DirectX, we have quite a bit of frame time variance that does not exist under Mantle.
These results were consistent and repeatable and make multi-GPU configurations at 1920x1080, even with the A10-7850K, less than desirable.
I just don't understand how he can be confused by this.Things actually get even more interesting at 2560x1440. Mantle scales by as much as 85% going from a single 290X to a pair of them in CrossFire while DirectX only sees a 42% advantage. And again, the consistency of the frame times in the multi-GPU Mantle result is much better than what we are seeing with D3D1 - by a lot.
He gets better and more consistent CF scaling in Mantle than in DX because the A10-7850K CPU he is using for it is not nearly as bottlenecked by Mantle as it is by DX.
Does he not understand what Mantle does? that would be shocking for an apparently experienced reviewer.
Good Grief. all he has to do is this to see what's going on.
Mantle

DX

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